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Searched refs:dispatchCount (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h174 uint32_t dispatchCount; member
H A Drender_backend_gles.cpp1190 ++perfCounters_.dispatchCount; in RenderCommandDispatch()
2726 perfData->UpdateData(name, "Backend_Count_Dispatch", perfCounters_.dispatchCount); in CopyPerfTimeStamp()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.h77 uint32_t dispatchCount { 0u };
H A Drender_backend_vk.cpp97 dst.dispatchCount += src.dispatchCount; in CopyPerfCounters()
1290 stateCache.perfCounters.dispatchCount++;
2732 perfData.UpdateData(name, "Backend_Count_Dispatch", perfCounters.dispatchCount);

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