/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/dialog/ |
H A D | custom_dialog_controller_model_ng.cpp | 19 const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, in SetOpenDialog() 54 currentId, controller, dialogProperties, dialogs, std::move(buildFunc), overlayManager); in SetOpenDialog() 59 const WeakPtr<AceType>& controller, DialogProperties& dialogProperties, std::vector<WeakPtr<AceType>>& dialogs, in ParseOpenDialogTask() 62 auto task = [currentId, controller, &dialogProperties, &dialogs, func = std::move(buildFunc), in ParseOpenDialogTask() 100 dialogs.emplace_back(dialog); in ParseOpenDialogTask() 141 const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, in SetCloseDialog() 169 auto task = ParseCloseDialogTask(controller, dialogProperties, dialogs, overlayManager); in SetCloseDialog() 174 DialogProperties& dialogProperties, std::vector<WeakPtr<AceType>>& dialogs, in ParseCloseDialogTask() 177 auto task = [controller, &dialogs, &dialogProperties, in ParseCloseDialogTask() 190 while (!dialogs in ParseCloseDialogTask() 18 SetOpenDialog(DialogProperties& dialogProperties, const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask, std::function<void()>&& buildFunc, RefPtr<AceType>& dialogComponent, RefPtr<AceType>& customDialog, std::list<DialogOperation>& dialogOperation) SetOpenDialog() argument 58 ParseOpenDialogTask(int32_t currentId, const WeakPtr<AceType>& controller, DialogProperties& dialogProperties, std::vector<WeakPtr<AceType>>& dialogs, std::function<void()>&& buildFunc, const RefPtr<OverlayManager>& overlayManager) ParseOpenDialogTask() argument 140 SetCloseDialog(DialogProperties& dialogProperties, const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask, RefPtr<AceType>& dialogComponent, RefPtr<AceType>& customDialog, std::list<DialogOperation>& dialogOperation) SetCloseDialog() argument 173 ParseCloseDialogTask(const WeakPtr<AceType>& controller, DialogProperties& dialogProperties, std::vector<WeakPtr<AceType>>& dialogs, const RefPtr<OverlayManager>& overlayManager) ParseCloseDialogTask() argument [all...] |
H A D | custom_dialog_controller_model_ng.h | 27 std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask, 33 std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask, 40 DialogProperties& dialogProperties, std::vector<WeakPtr<AceType>>& dialogs, std::function<void()>&& buildFunc, 43 std::vector<WeakPtr<AceType>>& dialogs, const RefPtr<OverlayManager>& overlayManager);
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H A D | custom_dialog_controller_model.h | 35 std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask, 39 std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask,
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/ |
H A D | custom_dialog_controller_model_impl.h | 25 std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask, 29 std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask,
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H A D | custom_dialog_controller_model_impl.cpp | 223 const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, in SetOpenDialog() 243 const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, in SetCloseDialog() 222 SetOpenDialog(DialogProperties& dialogProperties, const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask, std::function<void()>&& buildFunc, RefPtr<AceType>& dialogComponent, RefPtr<AceType>& customDialog, std::list<DialogOperation>& dialogOperation) SetOpenDialog() argument 242 SetCloseDialog(DialogProperties& dialogProperties, const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask, RefPtr<AceType>& dialogComponent, RefPtr<AceType>& customDialog, std::list<DialogOperation>& dialogOperation) SetCloseDialog() argument
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/foundation/window/window_manager/window_scene/test/unittest/ |
H A D | scene_session_manager_test2.cpp | 1948 std::vector<sptr<SceneSession>> dialogs; in HWTEST_F() local 1951 dialogs.push_back(sub1); in HWTEST_F() 1952 dialogs.push_back(sub2); in HWTEST_F() 1958 dialogs.push_back(sub3); in HWTEST_F() 1965 dialogs.push_back(sub4); in HWTEST_F()
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/foundation/arkui/ace_engine/test/unittest/core/pattern/dialog/ |
H A D | dialog_test_ng.cpp | 1690 std::vector<WeakPtr<AceType>> dialogs; in HWTEST_F() local 1699 controllerModel.SetOpenDialog(props, controller, dialogs, pending, isShown, in HWTEST_F() 1703 controllerModel.SetCloseDialog(props, controller, dialogs, pending, isShown, in HWTEST_F() 1708 controllerModel.SetOpenDialog(props, controller, dialogs, pending, isShown, in HWTEST_F() 1710 controllerModel.SetCloseDialog(props, controller, dialogs, pending, isShown, in HWTEST_F()
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