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Searched refs:dialogs (Results 1 - 7 of 7) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/dialog/
H A Dcustom_dialog_controller_model_ng.cpp19 const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, in SetOpenDialog()
54 currentId, controller, dialogProperties, dialogs, std::move(buildFunc), overlayManager); in SetOpenDialog()
59 const WeakPtr<AceType>& controller, DialogProperties& dialogProperties, std::vector<WeakPtr<AceType>>& dialogs, in ParseOpenDialogTask()
62 auto task = [currentId, controller, &dialogProperties, &dialogs, func = std::move(buildFunc), in ParseOpenDialogTask()
100 dialogs.emplace_back(dialog); in ParseOpenDialogTask()
141 const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, in SetCloseDialog()
169 auto task = ParseCloseDialogTask(controller, dialogProperties, dialogs, overlayManager); in SetCloseDialog()
174 DialogProperties& dialogProperties, std::vector<WeakPtr<AceType>>& dialogs, in ParseCloseDialogTask()
177 auto task = [controller, &dialogs, &dialogProperties, in ParseCloseDialogTask()
190 while (!dialogs in ParseCloseDialogTask()
18 SetOpenDialog(DialogProperties& dialogProperties, const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask, std::function<void()>&& buildFunc, RefPtr<AceType>& dialogComponent, RefPtr<AceType>& customDialog, std::list<DialogOperation>& dialogOperation) SetOpenDialog() argument
58 ParseOpenDialogTask(int32_t currentId, const WeakPtr<AceType>& controller, DialogProperties& dialogProperties, std::vector<WeakPtr<AceType>>& dialogs, std::function<void()>&& buildFunc, const RefPtr<OverlayManager>& overlayManager) ParseOpenDialogTask() argument
140 SetCloseDialog(DialogProperties& dialogProperties, const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask, RefPtr<AceType>& dialogComponent, RefPtr<AceType>& customDialog, std::list<DialogOperation>& dialogOperation) SetCloseDialog() argument
173 ParseCloseDialogTask(const WeakPtr<AceType>& controller, DialogProperties& dialogProperties, std::vector<WeakPtr<AceType>>& dialogs, const RefPtr<OverlayManager>& overlayManager) ParseCloseDialogTask() argument
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H A Dcustom_dialog_controller_model_ng.h27 std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask,
33 std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask,
40 DialogProperties& dialogProperties, std::vector<WeakPtr<AceType>>& dialogs, std::function<void()>&& buildFunc,
43 std::vector<WeakPtr<AceType>>& dialogs, const RefPtr<OverlayManager>& overlayManager);
H A Dcustom_dialog_controller_model.h35 std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask,
39 std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask,
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/
H A Dcustom_dialog_controller_model_impl.h25 std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask,
29 std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask,
H A Dcustom_dialog_controller_model_impl.cpp223 const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, in SetOpenDialog()
243 const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, in SetCloseDialog()
222 SetOpenDialog(DialogProperties& dialogProperties, const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask, std::function<void()>&& buildFunc, RefPtr<AceType>& dialogComponent, RefPtr<AceType>& customDialog, std::list<DialogOperation>& dialogOperation) SetOpenDialog() argument
242 SetCloseDialog(DialogProperties& dialogProperties, const WeakPtr<AceType>& controller, std::vector<WeakPtr<AceType>>& dialogs, bool& pending, bool& isShown, std::function<void()>&& cancelTask, RefPtr<AceType>& dialogComponent, RefPtr<AceType>& customDialog, std::list<DialogOperation>& dialogOperation) SetCloseDialog() argument
/foundation/window/window_manager/window_scene/test/unittest/
H A Dscene_session_manager_test2.cpp1948 std::vector<sptr<SceneSession>> dialogs; in HWTEST_F() local
1951 dialogs.push_back(sub1); in HWTEST_F()
1952 dialogs.push_back(sub2); in HWTEST_F()
1958 dialogs.push_back(sub3); in HWTEST_F()
1965 dialogs.push_back(sub4); in HWTEST_F()
/foundation/arkui/ace_engine/test/unittest/core/pattern/dialog/
H A Ddialog_test_ng.cpp1690 std::vector<WeakPtr<AceType>> dialogs; in HWTEST_F() local
1699 controllerModel.SetOpenDialog(props, controller, dialogs, pending, isShown, in HWTEST_F()
1703 controllerModel.SetCloseDialog(props, controller, dialogs, pending, isShown, in HWTEST_F()
1708 controllerModel.SetOpenDialog(props, controller, dialogs, pending, isShown, in HWTEST_F()
1710 controllerModel.SetCloseDialog(props, controller, dialogs, pending, isShown, in HWTEST_F()

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