/foundation/arkui/ace_engine/frameworks/bridge/common/dom/ |
H A D | dom_dialog.cpp | 52 [](const std::string& val, DOMDialog& dialog) { in SetSpecializedStyle() 53 dialog.dialogHeight_.first = dialog.ParseDimension(val); in SetSpecializedStyle() 54 dialog.dialogHeight_.second = true; in SetSpecializedStyle() 57 [](const std::string& val, DOMDialog& dialog) { in SetSpecializedStyle() 58 dialog.marginBottom_ = dialog.ParseDimension(val); in SetSpecializedStyle() 59 dialog.customizedMargin_ = true; in SetSpecializedStyle() 62 [](const std::string& val, DOMDialog& dialog) { in SetSpecializedStyle() 63 if (dialog in SetSpecializedStyle() [all...] |
/foundation/arkui/ace_engine/frameworks/core/components/dialog_tween/ |
H A D | render_dialog_tween.cpp | 19 #include "core/components/dialog/dialog_theme.h" 40 auto dialog = weak.Upgrade(); in RenderDialogTween() 41 if (dialog) { in RenderDialogTween() 42 dialog->HandleClick(info.GetLocalLocation()); in RenderDialogTween() 47 auto dialog = weak.Upgrade(); in RenderDialogTween() 48 if (dialog) { in RenderDialogTween() 49 dialog->dragStart_ = startInfo.GetLocalLocation().GetX(); in RenderDialogTween() 50 dialog->dragY_ = startInfo.GetLocalLocation().GetY(); in RenderDialogTween() 51 dialog->dragX_ = startInfo.GetLocalLocation().GetX(); in RenderDialogTween() 52 dialog in RenderDialogTween() 109 const RefPtr<DialogTweenComponent> dialog = AceType::DynamicCast<DialogTweenComponent>(component); Update() local 159 BindButtonEvent(const RefPtr<DialogTweenComponent>& dialog) BindButtonEvent() argument [all...] |
H A D | dialog_tween_element.cpp | 93 const auto& dialog = AceType::DynamicCast<RenderDialogTween>(renderNode_); in OnKeyEvent() local 94 if (dialog) { in OnKeyEvent() 95 return dialog->PopDialog(); in OnKeyEvent()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/dialog/ |
H A D | dialog_view.cpp | 15 #include "core/components_ng/pattern/dialog/dialog_view.h" 17 #include "core/components_ng/pattern/dialog/dialog_pattern.h" 44 RefPtr<FrameNode> dialog = FrameNode::CreateFrameNode(tag, nodeId, in CreateDialogNode() local 52 auto dialogLayoutProp = AceType::DynamicCast<DialogLayoutProperty>(dialog->GetLayoutProperty()); in CreateDialogNode() 53 CHECK_NULL_RETURN(dialogLayoutProp, dialog); in CreateDialogNode() 75 auto dialogContext = dialog->GetRenderContext(); in CreateDialogNode() 76 CHECK_NULL_RETURN(dialogContext, dialog); in CreateDialogNode() 77 auto pattern = dialog->GetPattern<DialogPattern>(); in CreateDialogNode() 78 CHECK_NULL_RETURN(pattern, dialog); in CreateDialogNode() 92 auto hub = dialog in CreateDialogNode() [all...] |
H A D | custom_dialog_controller_model_ng.cpp | 15 #include "core/components_ng/pattern/dialog/custom_dialog_controller_model_ng.h" 65 RefPtr<NG::FrameNode> dialog; in ParseOpenDialogTask() 82 dialog = SubwindowManager::GetInstance()->ShowDialogNG(dialogProperties, std::move(func)); in ParseOpenDialogTask() 83 CHECK_NULL_VOID(dialog); in ParseOpenDialogTask() 88 TAG_LOGW(AceLogTag::ACE_DIALOG, "fail to set mask dialog."); in ParseOpenDialogTask() 91 overlayManager->SetMaskNodeId(dialog->GetId(), mask->GetId()); in ParseOpenDialogTask() 94 dialog = overlayManager->ShowDialog(dialogProperties, std::move(func), false); in ParseOpenDialogTask() 96 if (!dialog) { in ParseOpenDialogTask() 97 TAG_LOGE(AceLogTag::ACE_DIALOG, "fail to show dialog."); in ParseOpenDialogTask() 100 dialogs.emplace_back(dialog); in ParseOpenDialogTask() 122 RefPtr<NG::FrameNode> dialog; SetOpenDialogWithNode() local [all...] |
H A D | alert_dialog_model_ng.cpp | 16 #include "core/components_ng/pattern/dialog/alert_dialog_model_ng.h" 23 #include "core/components_ng/pattern/dialog/dialog_pattern.h" 62 RefPtr<NG::FrameNode> dialog; in SetShowDialog() 70 dialog = SubwindowManager::GetInstance()->ShowDialogNG(arg, nullptr); in SetShowDialog() 71 CHECK_NULL_VOID(dialog); in SetShowDialog() 79 overlayManager->SetMaskNodeId(dialog->GetId(), mask->GetId()); in SetShowDialog() 83 dialog = overlayManager->ShowDialog(arg, nullptr, false); in SetShowDialog() 84 CHECK_NULL_VOID(dialog); in SetShowDialog() 89 auto hub = dialog->GetEventHub<NG::DialogEventHub>(); in SetShowDialog() 91 auto pattern = dialog in SetShowDialog() [all...] |
H A D | dialog_layout_algorithm.h | 28 #include "core/components/dialog/dialog_theme.h" 30 #include "core/components_ng/pattern/dialog/dialog_layout_property.h" 77 void ProcessMaskRect(std::optional<DimensionRect> maskRect, const RefPtr<FrameNode>& dialog, bool isMask = false); 80 std::optional<DimensionRect> GetMaskRect(const RefPtr<FrameNode>& dialog); 93 void ClipUIExtensionSubWindowContent(const RefPtr<FrameNode>& dialog, bool isClip);
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/foundation/arkui/ace_engine/frameworks/core/components/dialog/ |
H A D | dialog_element.cpp | 16 #include "core/components/dialog/dialog_element.h" 18 #include "core/components/dialog/render_dialog.h" 25 RefPtr<DialogComponent> dialog = AceType::DynamicCast<DialogComponent>(component_); in PerformBuild() local 26 if (!dialog) { in PerformBuild() 29 dialogId_ = dialog->GetDialogId(); in PerformBuild() 30 dialog->BuildChild(GetThemeManager()); in PerformBuild() 32 UpdateChild(child, dialog->GetChild()); in PerformBuild() 33 const auto& animator = dialog->GetAnimator(); in PerformBuild()
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H A D | dialog_component.cpp | 16 #include "core/components/dialog/dialog_component.h" 19 #include "core/components/dialog/action_sheet/action_sheet_component.h" 20 #include "core/components/dialog/alert_dialog_component.h" 21 #include "core/components/dialog/dialog_element.h" 22 #include "core/components/dialog/render_dialog.h" 329 if (actions_.size() == 1) { // the button in dialog is one. in BuildActions() 336 } else if (actions_.size() == 2) { // the button in dialog is two. in BuildActions() 346 } else { // the button in dialog is more than two. in BuildActions() 584 auto dialog = BuildDialogWithType(dialogProperties.type); in Build() local 585 dialog in Build() 636 RefPtr<DialogComponent> dialog; BuildDialogWithType() local 657 BuildTitleAndContent(const RefPtr<DialogComponent>& dialog, const DialogProperties& dialogProperties, const RefPtr<DialogTheme>& dialogTheme, std::string& data) BuildTitleAndContent() argument 689 BuildButtons(const RefPtr<ThemeManager>& themeManager, const RefPtr<DialogComponent>& dialog, const std::vector<ButtonInfo>& buttons, const RefPtr<DialogTheme>& dialogTheme, std::string& data) BuildButtons() argument 765 BuildButtonsForWatch( const RefPtr<ThemeManager>& themeManager, const RefPtr<DialogComponent>& dialog, std::string& data) BuildButtonsForWatch() argument [all...] |
H A D | render_dialog.cpp | 16 #include "core/components/dialog/render_dialog.h" 22 auto dialog = AceType::DynamicCast<DialogComponent>(component); in Update() local 23 properties_ = dialog->GetDialogProperties(); in Update()
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/foundation/arkui/ace_engine/frameworks/core/components_v2/inspector/ |
H A D | alertdialog_composed_element.cpp | 101 for (const auto &dialog : confirm) {
in GetConfirm() 103 item->Put("value", dialog.text.c_str());
in GetConfirm() 104 item->Put("fontColor", dialog.textColor.c_str());
in GetConfirm() 105 item->Put("backgroundColor", ConvertColorToString(dialog.bgColor).c_str());
in GetConfirm() 144 for (const auto &dialog : primary) {
in GetPrimaryButton() 146 item->Put("value", dialog.text.c_str());
in GetPrimaryButton() 147 item->Put("fontColor", dialog.textColor.c_str());
in GetPrimaryButton() 148 item->Put("backgroundColor", ConvertColorToString(dialog.bgColor).c_str());
in GetPrimaryButton() 162 for (const auto &dialog : secondary) {
in GetSecondaryButton() 164 item->Put("value", dialog in GetSecondaryButton() [all...] |
H A D | actionsheetdialog_composed_element.cpp | 100 for (const auto &dialog : confirm) {
in GetConfirm() 102 item->Put("value", dialog.text.c_str());
in GetConfirm() 103 item->Put("fontColor", dialog.textColor.c_str());
in GetConfirm() 104 item->Put("backgroundColor", ConvertColorToString(dialog.bgColor).c_str());
in GetConfirm()
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/foundation/arkui/ace_engine/frameworks/core/components/custom_dialog/ |
H A D | custom_dialog_element.cpp | 18 #include "core/components/dialog/dialog_component.h" 37 auto dialog = weak.Upgrade(); in PerformBuild() 38 if (dialog) { in PerformBuild() 39 dialog->ShowDialog(); in PerformBuild() 40 if (dialog->onShow_) { in PerformBuild() 41 dialog->onShow_(); in PerformBuild() 46 auto dialog = weak.Upgrade(); in PerformBuild() 47 if (dialog) { in PerformBuild() 48 dialog->CloseDialog(); in PerformBuild() 49 if (dialog in PerformBuild() [all...] |
/foundation/arkui/ace_engine/test/unittest/core/pattern/overlay/ |
H A D | overlay_dialog_transition_test_ng.cpp | 38 #include "core/components/dialog/dialog_properties.h" 39 #include "core/components/dialog/dialog_theme.h" 50 #include "core/components_ng/pattern/dialog/dialog_event_hub.h" 51 #include "core/components_ng/pattern/dialog/dialog_pattern.h" 248 auto dialog = overlayManager->ShowDialog(dialogProperties, nullptr, false); in HWTEST_F() local 249 ASSERT_NE(dialog, nullptr); in HWTEST_F() 252 * @tc.steps: step3. get transitionEffect from dialog. in HWTEST_F() 255 auto dialogPattern = dialog->GetPattern<DialogPattern>(); in HWTEST_F() 286 auto dialog = overlayManager->ShowDialog(dialogProperties, nullptr, false); in HWTEST_F() local 287 ASSERT_NE(dialog, nullpt in HWTEST_F() 331 auto dialog = overlayManager->ShowDialog(dialogProperties, nullptr, false); HWTEST_F() local 382 auto dialog = overlayManager->ShowDialog(dialogProperties, nullptr, false); HWTEST_F() local 438 auto dialog = overlayManager->ShowDialog(dialogProperties, nullptr, false); HWTEST_F() local 494 auto dialog = overlayManager->ShowDialog(dialogProperties, nullptr, false); HWTEST_F() local 550 auto dialog = overlayManager->ShowDialog(dialogProperties, nullptr, false); HWTEST_F() local 607 auto dialog = overlayManager->ShowDialog(dialogProperties, nullptr, false); HWTEST_F() local 664 auto dialog = overlayManager->ShowDialog(dialogProperties, nullptr, false); HWTEST_F() local 726 auto dialog = overlayManager->ShowDialog(dialogProperties, nullptr, false); HWTEST_F() local 785 auto dialog = overlayManager->ShowDialog(dialogProperties, nullptr, false); HWTEST_F() local 850 auto dialog = overlayManager->ShowDialog(dialogProperties, nullptr, false); HWTEST_F() local 901 auto dialog = overlayManager->ShowDialog(dialogProperties, nullptr, false); HWTEST_F() local 970 auto dialog = overlayManager->ShowDialog(dialogProperties, nullptr, false); HWTEST_F() local [all...] |
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/action_sheet/ |
H A D | action_sheet_model_ng.cpp | 34 RefPtr<NG::FrameNode> dialog; in ShowActionSheet() local 36 dialog = SubwindowManager::GetInstance()->ShowDialogNG(arg, nullptr); in ShowActionSheet() 37 CHECK_NULL_VOID(dialog); in ShowActionSheet() 46 overlayManager->SetMaskNodeId(dialog->GetId(), mask->GetId()); in ShowActionSheet() 49 dialog = overlayManager->ShowDialog(arg, nullptr, false); in ShowActionSheet() 50 CHECK_NULL_VOID(dialog); in ShowActionSheet()
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/foundation/arkui/ace_engine/test/unittest/core/pattern/dialog/ |
H A D | dialog_test_ng.cpp | 27 #include "core/components/dialog/dialog_properties.h" 29 #include "core/components_ng/pattern/dialog/dialog_event_hub.h" 30 #include "core/components_ng/pattern/dialog/dialog_layout_algorithm.h" 31 #include "core/components_ng/pattern/dialog/custom_dialog_controller_model_ng.h" 32 #include "core/components_ng/pattern/dialog/dialog_pattern.h" 33 #include "core/components_ng/pattern/dialog/dialog_view.h" 160 .title = "dialog test", 161 .content = "dialog content test", 166 .title = "dialog test", 167 .subtitle = "subtitle dialog tes 382 RefPtr<FrameNode> dialog = FrameNode::CreateFrameNode( HWTEST_F() local 412 RefPtr<FrameNode> dialog = FrameNode::CreateFrameNode( HWTEST_F() local 445 RefPtr<FrameNode> dialog = FrameNode::CreateFrameNode( HWTEST_F() local 474 RefPtr<FrameNode> dialog = FrameNode::CreateFrameNode( HWTEST_F() local 548 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 633 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 907 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 940 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 966 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 1021 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 1064 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 1111 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 1185 auto dialog = overlayManager->ShowDialog(props, nullptr); HWTEST_F() local 1292 auto dialog = overlayManager->ShowDialog(props, nullptr); HWTEST_F() local 1787 auto dialog = DialogView::CreateDialogNode(dialogProps, nullptr); HWTEST_F() local 1849 auto dialog = DialogView::CreateDialogNode(param, nullptr); HWTEST_F() local 1918 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 1980 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 2035 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 2368 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local [all...] |
H A D | dialog_model_test_ng.cpp | 26 #include "core/components/dialog/dialog_properties.h" 29 #include "core/components_ng/pattern/dialog/alert_dialog_model_ng.h" 30 #include "core/components_ng/pattern/dialog/custom_dialog_controller_model_ng.h" 31 #include "core/components_ng/pattern/dialog/dialog_event_hub.h" 32 #include "core/components_ng/pattern/dialog/dialog_layout_algorithm.h" 33 #include "core/components_ng/pattern/dialog/dialog_pattern.h" 34 #include "core/components_ng/pattern/dialog/dialog_view.h" 363 * @tc.steps: step1. Create the dialog node. in HWTEST_F() 368 auto dialog = in HWTEST_F() local 370 ASSERT_NE(dialog, nullpt in HWTEST_F() 465 auto dialog = DialogView::CreateDialogNode(dialogProps, nullptr); HWTEST_F() local 509 auto dialog = overlayManager->ShowDialog(dialogProps, nullptr, false); HWTEST_F() local 1031 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 1082 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 1121 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 1164 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 1184 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 1197 DimensionRect(DIMENSION_NEGATIVE, DIMENSION_NEGATIVE, DimensionOffset()), dialog, false); HWTEST_F() local 1202 layoutAlgorithm->ProcessMaskRect(DimensionRect(DIMENSION_SIZE, DIMENSION_SIZE, DimensionOffset()), dialog, true); HWTEST_F() local 1216 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 1286 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local 1398 auto dialog = DialogView::CreateDialogNode(props, nullptr); HWTEST_F() local [all...] |
/foundation/multimodalinput/input/service/message_handle/test/ |
H A D | inject_notice_manager_test.cpp | 57 AuthorizationDialog dialog; in HWTEST_F() local 58 EXPECT_FALSE(dialog.ConnectSystemUi()); in HWTEST_F() 102 AuthorizationDialog dialog; in HWTEST_F() local 103 ASSERT_NE(dialog.dialogConnectionCallback_, nullptr); in HWTEST_F() 104 bool ret = dialog.ConnectSystemUi(); in HWTEST_F()
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/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/frontend/ |
H A D | cj_frontend_abstract.cpp | 261 RefPtr<NG::FrameNode> dialog; in ShowDialogInner() 262 LOGI("Begin to show dialog "); in ShowDialogInner() 264 dialog = SubwindowManager::GetInstance()->ShowDialogNG(dialogProperties, nullptr); in ShowDialogInner() 265 CHECK_NULL_VOID(dialog); in ShowDialogInner() 272 overlayManager->SetMaskNodeId(dialog->GetId(), mask->GetId()); in ShowDialogInner() 275 dialog = overlayManager->ShowDialog( in ShowDialogInner() 277 CHECK_NULL_VOID(dialog); in ShowDialogInner() 311 RefPtr<NG::FrameNode> dialog; in ShowActionMenuInner() 313 dialog = SubwindowManager::GetInstance()->ShowDialogNG(dialogProperties, nullptr); in ShowActionMenuInner() 314 CHECK_NULL_VOID(dialog); in ShowActionMenuInner() [all...] |
/foundation/arkui/ace_engine/frameworks/core/components/dialog_modal/ |
H A D | dialog_modal_element.cpp | 129 auto dialog = weak.Upgrade(); in RegisterTransitionListener() 130 if (!dialog) { in RegisterTransitionListener() 131 LOGE("Handle transition event failed. dialog is null."); in RegisterTransitionListener() 134 auto dialogRender = AceType::DynamicCast<RenderDialogModal>(dialog->GetRenderNode()); in RegisterTransitionListener() 136 LOGE("Handle transition event failed. dialog render is null."); in RegisterTransitionListener() 152 auto dialog = weak.Upgrade(); in RegisterTransitionListener() 153 if (dialog) { in RegisterTransitionListener() 154 dialog->AnimateToEnterApp(); in RegisterTransitionListener() 200 LOGE("Create origin animation failed. dialog Render is null."); in CreateOriginAnimation() 259 LOGE("Handle dialog moda in AnimateToExitApp() [all...] |
H A D | render_dialog_modal.cpp | 141 auto dialog = weak.Upgrade(); in AnimateTo() 142 if (!dialog) { in AnimateTo() 145 dialog->lastAnimateFrame_ = true; in AnimateTo()
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/foundation/arkui/ace_engine_lite/frameworks/src/core/dialog/ |
H A D | js_dialog.cpp | 76 HILOG_ERROR(HILOG_MODULE_ACE, "create ui dialog failed, return ");
in ShowDialog() 83 // set dialog dismiss listener
in ShowDialog() 86 HILOG_ERROR(HILOG_MODULE_ACE, "create dialog dismissListener_ is nullptr, return nullptr.");
in ShowDialog() 91 // parser dialog button and set button listenr
in ShowDialog() 93 HILOG_ERROR(HILOG_MODULE_ACE, "parse dialog button error");
in ShowDialog() 98 // show dialog
in ShowDialog() 113 UIDialog *dialog = const_cast<UIDialog *>(jsDialog->GetUIDialog());
in ParseButton() local 114 if (dialog == nullptr) {
in ParseButton() 117 /* parse dialog buttons */
in ParseButton() 125 HILOG_WARN(HILOG_MODULE_ACE, "dialog suppor in ParseButton() [all...] |
/foundation/communication/wifi/wifi/services/wifi_standard/wifi_framework/wifi_manage/wifi_p2p/ |
H A D | p2p_state_machine.cpp | 696 AlertDialog &dialog = AbstractUI::GetInstance().Build(); in NotifyUserInvitationSentMessage() local 698 dialog.SetTitle("Invitation Sent"); in NotifyUserInvitationSentMessage() 699 dialog.SetMessage(message); in NotifyUserInvitationSentMessage() 700 dialog.SetButton("OK", event, nullptr); in NotifyUserInvitationSentMessage() 701 AbstractUI::GetInstance().ShowAlerDialog(dialog); in NotifyUserInvitationSentMessage() 715 AlertDialog &dialog = AbstractUI::GetInstance().Build(); in NotifyUserProvDiscShowPinRequestMessage() local 717 dialog.SetMessage(message); in NotifyUserProvDiscShowPinRequestMessage() 718 dialog.SetTitle("Invitation Sent"); in NotifyUserProvDiscShowPinRequestMessage() 720 dialog.SetButton("accepts", acceptEvent, nullptr); in NotifyUserProvDiscShowPinRequestMessage() 721 AbstractUI::GetInstance().ShowAlerDialog(dialog); in NotifyUserProvDiscShowPinRequestMessage() 747 AlertDialog &dialog = AbstractUI::GetInstance().Build(); NotifyUserInvitationReceivedMessage() local [all...] |
/foundation/arkui/ace_engine/frameworks/core/components/stack/ |
H A D | stack_element.cpp | 19 #include "core/components/dialog/dialog_component.h" 20 #include "core/components/dialog/dialog_element.h" 501 auto dialog = AceType::DynamicCast<DialogComponent>(componentInfo.component); in CreateInspectorComponent() local 502 if (!dialog) { in CreateInspectorComponent() 505 auto inspectorTag = dialog->GetInspectorTag(); in CreateInspectorComponent() 562 auto dialog = DynamicCast<DialogTweenElement>(element); in GetDialog() local 563 if (dialog) { in GetDialog() 564 return dialog; in GetDialog()
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/foundation/window/window_manager/test/systemtest/wms/ |
H A D | window_raisetoapptop_test.cpp | 113 * @tc.desc: to raise to app top, with dialog 146 fullInfo_.name = "dialog.2"; in HWTEST_F() 149 sptr<Window> dialog = Utils::CreateTestWindow(fullInfo_); in HWTEST_F() local 150 ASSERT_NE(nullptr, dialog); in HWTEST_F() 151 activeWindows_.push_back(dialog); in HWTEST_F() 152 ASSERT_EQ(WMError::WM_OK, dialog->Show()); in HWTEST_F()
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