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Searched
refs:determinantOut
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H
A
D
lume_common.cpp
1584
float
determinantOut
;
in SetupCameraTransform()
local
1585
BASE_NS::Math::Mat4X4 invMat = BASE_NS::Math::Inverse(mat,
determinantOut
);
in SetupCameraTransform()
1592
if (std::abs(
determinantOut
) < 0.001f) {
in SetupCameraTransform()
1596
invMat = BASE_NS::Math::Inverse(mat,
determinantOut
);
in SetupCameraTransform()
1697
float
determinantOut
;
in GetLightPositionAndRotation()
local
1698
BASE_NS::Math::Mat4X4 invMat = BASE_NS::Math::Inverse(mat,
determinantOut
);
in GetLightPositionAndRotation()
1700
if (std::abs(
determinantOut
) < 0.001f) {
in GetLightPositionAndRotation()
1704
invMat = BASE_NS::Math::Inverse(mat,
determinantOut
);
in GetLightPositionAndRotation()
1705
WIDGET_LOGD("ACE-3D 2nd Inverse LookAtRh:
determinantOut
: %f",
determinantOut
);
in GetLightPositionAndRotation()
[all...]
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H
A
D
matrix_util.h
350
static inline constexpr Mat3X3 Inverse(Mat3X3 const& m, float&
determinantOut
)
in Inverse()
argument
352
determinantOut
= m.x.x * (m.y.y * m.z.z - m.z.y * m.y.z) - m.x.y * (m.y.x * m.z.z - m.y.z * m.z.x) +
in Inverse()
355
const float invdet = 1 /
determinantOut
;
in Inverse()
378
static inline constexpr Mat4X4 Inverse(Mat4X4 const& m, float&
determinantOut
)
in Inverse()
argument
429
determinantOut
= (dot0.x + dot0.y) + (dot0.z + dot0.w);
in Inverse()
431
const float oneOverDeterminant = 1.0f /
determinantOut
;
in Inverse()
Completed in 5 milliseconds