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Searched refs:descriptorSetHandle (Results 1 - 13 of 13) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_morph.cpp101 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(SET_WEIGHTS, pipelineLayout_); in PreExecuteFrame() local
103 descriptorSetHandle, pipelineLayout_.descriptorSetLayouts[SET_WEIGHTS].bindings); in PreExecuteFrame()
108 const RenderHandle descriptorSetHandle = in PreExecuteFrame() local
111 descriptorSetHandle, pipelineLayout_.descriptorSetLayouts[SET_INPUTS].bindings); in PreExecuteFrame()
117 const RenderHandle descriptorSetHandle = in PreExecuteFrame() local
120 descriptorSetHandle, pipelineLayout_.descriptorSetLayouts[SET_OUTPUTS].bindings); in PreExecuteFrame()
H A Drender_node_default_shadows_blur.cpp306 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(globalSet, reflPipelineLayout); in CreateDescriptorSets() local
308 descriptorSetHandle, reflPipelineLayout.descriptorSetLayouts[globalSet].bindings); in CreateDescriptorSets()
312 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(localSet, reflPipelineLayout); in CreateDescriptorSets() local
314 descriptorSetHandle, reflPipelineLayout.descriptorSetLayouts[localSet].bindings); in CreateDescriptorSets()
317 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(localSet, reflPipelineLayout); in CreateDescriptorSets() local
319 descriptorSetHandle, reflPipelineLayout.descriptorSetLayouts[localSet].bindings); in CreateDescriptorSets()
H A Drender_node_default_shadow_render_slot.cpp351 const RenderHandle descriptorSetHandle = allDescriptorSets_.set0[shadowPassIdx]->GetDescriptorSetHandle(); in RenderSubmeshes() local
352 cmdList.BindDescriptorSets(0u, { &descriptorSetHandle, 1u }); in RenderSubmeshes()
623 const RenderHandle descriptorSetHandle = in ProcessBuffersAndDescriptors() local
626 descriptorSetHandle, allShaderData_.defaultPipelineLayout.descriptorSetLayouts[setIdx].bindings); in ProcessBuffersAndDescriptors()
630 const RenderHandle descriptorSetHandle = in ProcessBuffersAndDescriptors() local
633 descriptorSetHandle, allShaderData_.defaultPipelineLayout.descriptorSetLayouts[setIdx].bindings); in ProcessBuffersAndDescriptors()
H A Drender_node_default_env.cpp418 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, defaultPipelineLayout_); in CreateDescriptorSets() local
420 descriptorSetHandle, defaultPipelineLayout_.descriptorSetLayouts[set].bindings); in CreateDescriptorSets()
424 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, defaultPipelineLayout_); in CreateDescriptorSets() local
426 descriptorSetHandle, defaultPipelineLayout_.descriptorSetLayouts[set].bindings); in CreateDescriptorSets()
H A Drender_node_default_material_deferred_shading.cpp451 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, plDef); in CreateDescriptorSets() local
453 descriptorSetMgr.CreateDescriptorSetBinder(descriptorSetHandle, plDef.descriptorSetLayouts[set].bindings); in CreateDescriptorSets()
458 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, pipelineLayout_); in CreateDescriptorSets() local
460 descriptorSetHandle, pipelineLayout_.descriptorSetLayouts[set].bindings); in CreateDescriptorSets()
H A Drender_node_default_material_render_slot.cpp863 const RenderHandle descriptorSetHandle = in ResetAndUpdateDescriptorSets() local
866 descriptorSetHandle, allShaderData_.defaultPipelineLayout.descriptorSetLayouts[setIdx].bindings); in ResetAndUpdateDescriptorSets()
873 const RenderHandle descriptorSetHandle = in ResetAndUpdateDescriptorSets() local
876 descriptorSetHandle, allShaderData_.defaultPipelineLayout.descriptorSetLayouts[set].bindings); in ResetAndUpdateDescriptorSets()
H A Drender_node_default_depth_render_slot.cpp552 const RenderHandle descriptorSetHandle = in ResetAndUpdateDescriptorSets() local
555 descriptorSetHandle, allShaderData_.defaultPipelineLayout.descriptorSetLayouts[setIdx].bindings); in ResetAndUpdateDescriptorSets()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp97 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, pipelineLayout); in InitNode() local
99 descriptorSetHandle, pipelineLayout.descriptorSetLayouts[set].bindings); in InitNode()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp2151 const RenderHandle descriptorSetHandle = renderCmd.descriptorSetHandles[idx];
2152 if (RenderHandleUtil::GetHandleType(descriptorSetHandle) == RenderHandleType::DESCRIPTOR_SET) {
2153 const uint32_t dynamicDescriptorCount = aNcdsm.GetDynamicOffsetDescriptorCount(descriptorSetHandle);
2157 const LowLevelDescriptorSetVk* descriptorSet = aNcdsmVk.GetDescriptorSet(descriptorSetHandle);
2181 const RenderHandle descriptorSetHandle = renderCmd.descriptorSetHandles[idx];
2182 const DynamicOffsetDescriptors dod = aNcdsm.GetDynamicOffsetDescriptors(descriptorSetHandle);
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp1434 for (const RenderHandle descriptorSetHandle : descriptorSetHandlesForBarriers) {
1435 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(descriptorSetHandle) == RenderHandleType::DESCRIPTOR_SET);
1437 const auto bindingResources = nodeDescriptorSetMgrRef.GetCpuDescriptorSetData(descriptorSetHandle);
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp486 descriptorSetHandlesForBarriers_.push_back(stateData_.currentBoundSets[idx].descriptorSetHandle); in AddBarrierPoint()
1610 stateData_.currentBoundSets[currSet].descriptorSetHandle = ref.handle; in BindDescriptorSets()
1962 if (RenderHandleUtil::IsValid(currSet.descriptorSetHandle)) { in ValidatePipelineLayout()
H A Drender_command_list.h621 RenderHandle descriptorSetHandle; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2142 const auto descriptorSetHandle = renderCmd.descriptorSetHandles[idx]; in RenderCommandBindDescriptorSets()
2143 PLUGIN_ASSERT(RenderHandleUtil::IsValid(descriptorSetHandle)); in RenderCommandBindDescriptorSets()
2144 const auto& data = aNcdsm.GetCpuDescriptorSetData(descriptorSetHandle); in RenderCommandBindDescriptorSets()

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