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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp617 vector<NodeDepth> depths; in FindSkeletonRoot() local
618 depths.reserve(joints.size()); in FindSkeletonRoot()
624 depths.push_back({ depth, joint }); in FindSkeletonRoot()
628 std::sort(depths.begin(), depths.end(), std::greater<NodeDepth>()); in FindSkeletonRoot()
631 for (auto start = depths.begin(); depths.size() > 1 && start->depth; start = depths.begin()) { in FindSkeletonRoot()
633 auto end = std::upper_bound(start, depths.end(), start->depth, in FindSkeletonRoot()
640 // sort again according to updated depths an in FindSkeletonRoot()
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