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Searched
refs:depths
(Results
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_exporter.cpp
617
vector<NodeDepth>
depths
;
in FindSkeletonRoot()
local
618
depths
.reserve(joints.size());
in FindSkeletonRoot()
624
depths
.push_back({ depth, joint });
in FindSkeletonRoot()
628
std::sort(
depths
.begin(),
depths
.end(), std::greater<NodeDepth>());
in FindSkeletonRoot()
631
for (auto start =
depths
.begin();
depths
.size() > 1 && start->depth; start =
depths
.begin()) {
in FindSkeletonRoot()
633
auto end = std::upper_bound(start,
depths
.end(), start->depth,
in FindSkeletonRoot()
640
// sort again according to updated
depths
an
in FindSkeletonRoot()
[all...]
Completed in 3 milliseconds