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Searched refs:depthTarget (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.h65 CORE_NS::EntityReference depthTarget; member
H A Dscene_util.cpp340 plane.depthTarget = CreateReflectionPlaneGpuImage(gpuResourceMgr, *gpuHandleCM, *nameCM, in CreateReflectionPlaneObjectFromEntity()
386 prc.depthRenderTarget = plane.depthTarget; in CreateReflectionPlaneComponent()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.cpp463 (!RenderHandleUtil::IsValid(camera.depthTarget.GetHandle())); in CreateDepthTargets()
508 (!RenderHandleUtil::IsValid(camRes.depthTarget)) ? (desc.format != camRes.inputImageDescs.depth.format) : false; in DepthTargetsRecreationNeeded()
618 const RenderHandle depthTarget = RenderHandleUtil::IsValid(camRes_.depthTarget) ? camRes_.depthTarget : cth.depth; in RegisterOutputs() local
626 const RenderHandle regDepth = RenderHandleUtil::IsValid(cth.depth) ? cth.depth : depthTarget; in RegisterOutputs()
688 bool validDepthHandle = RenderHandleUtil::IsValid(camRes_.depthTarget); in CreateResources()
716 depthDesc = gpuResMgr.GetImageDescriptor(camRes_.depthTarget); in CreateResources()
787 camRes_.depthTarget = camera.depthTarget in CreateResourceBaseTargets()
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H A Drender_node_default_camera_controller.h100 RENDER_NS::RenderHandle depthTarget; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp110 if ((subpassDesc.depthAttachmentCount == 1) && camera.depthTarget) { in UpdateCustomCameraTargets()
111 renderPassDesc.attachmentHandles[subpassDesc.depthAttachmentIndex] = camera.depthTarget.GetHandle(); in UpdateCustomCameraTargets()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h522 RENDER_NS::RenderHandleReference depthTarget {};
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp373 renderCamera.depthTarget = move(customDepthTarget); in FillRenderCameraBaseFromCameraComponent()
405 rc.depthTarget = {}; in CreateColorPrePassRenderCamera()
1995 reflCam.depthTarget = gpuHandleMgr_->GetRenderHandleReference(reflComponent.depthRenderTarget);

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