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Searched refs:depthStencil (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h679 constexpr explicit ClearValue(const ClearDepthStencilValue& depthStencil) : depthStencil { depthStencil } {}; in ClearValue() argument
683 constexpr ClearValue(float depth, uint32_t stencil) : depthStencil { depth, stencil } {}; in ClearValue()
688 ClearDepthStencilValue depthStencil; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_parser_util.cpp251 context.data.clearValue.depthStencil.depth = pos->array_[0].as_number<float>(); in FromJson()
259 context.data.clearValue.depthStencil.stencil = pos->array_[1].as_number<uint32_t>(); in FromJson()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1367 PLUGIN_STATIC_ASSERT(sizeof(clearValue.depthStencil) == sizeof(ref.clearValue.depthStencil));
1368 clearValue.depthStencil.depth = ref.clearValue.depthStencil.depth;
1369 clearValue.depthStencil.stencil = ref.clearValue.depthStencil.stencil;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp130 attRef.clearValue.depthStencil = camera.clearDepthStencil; in UpdateCustomCameraLoadStore()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1311 glClearBufferfi(GL_DEPTH_STENCIL, 0, ref.clearValue.depthStencil.depth, in HandleDepthAttachment()
1312 static_cast<GLint>(ref.clearValue.depthStencil.stencil)); in HandleDepthAttachment()
1314 glClearBufferfv(GL_DEPTH, 0, &ref.clearValue.depthStencil.depth); in HandleDepthAttachment()
1316 glClearBufferiv(GL_STENCIL, 0, reinterpret_cast<const GLint*>(&ref.clearValue.depthStencil.stencil)); in HandleDepthAttachment()

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