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Help
Searched
refs:depthStencil
(Results
1 - 5
of
5
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
pipeline_state_desc.h
679
constexpr explicit ClearValue(const ClearDepthStencilValue&
depthStencil
) :
depthStencil
{
depthStencil
} {};
in ClearValue()
argument
683
constexpr ClearValue(float depth, uint32_t stencil) :
depthStencil
{ depth, stencil } {};
in ClearValue()
688
ClearDepthStencilValue
depthStencil
;
member
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_node_parser_util.cpp
251
context.data.clearValue.
depthStencil
.depth = pos->array_[0].as_number<float>();
in FromJson()
259
context.data.clearValue.
depthStencil
.stencil = pos->array_[1].as_number<uint32_t>();
in FromJson()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
render_backend_vk.cpp
1367
PLUGIN_STATIC_ASSERT(sizeof(clearValue.
depthStencil
) == sizeof(ref.clearValue.
depthStencil
));
1368
clearValue.
depthStencil
.depth = ref.clearValue.
depthStencil
.depth;
1369
clearValue.
depthStencil
.stencil = ref.clearValue.
depthStencil
.stencil;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H
A
D
render_node_scene_util.cpp
130
attRef.clearValue.
depthStencil
= camera.clearDepthStencil;
in UpdateCustomCameraLoadStore()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.cpp
1311
glClearBufferfi(GL_DEPTH_STENCIL, 0, ref.clearValue.
depthStencil
.depth,
in HandleDepthAttachment()
1312
static_cast<GLint>(ref.clearValue.
depthStencil
.stencil));
in HandleDepthAttachment()
1314
glClearBufferfv(GL_DEPTH, 0, &ref.clearValue.
depthStencil
.depth);
in HandleDepthAttachment()
1316
glClearBufferiv(GL_STENCIL, 0, reinterpret_cast<const GLint*>(&ref.clearValue.
depthStencil
.stencil));
in HandleDepthAttachment()
Completed in 14 milliseconds