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Searched
refs:depthAttachment
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/
H
A
D
webgl2_rendering_context_override.cpp
319
WebGLAttachment*
depthAttachment
= frameBuffer->GetAttachment(GL_DEPTH_ATTACHMENT);
in GetFrameBufferAttachmentParameter()
local
321
if (
depthAttachment
== nullptr || stencilAttachment == nullptr ||
in GetFrameBufferAttachmentParameter()
322
depthAttachment
->id != stencilAttachment->id) {
in GetFrameBufferAttachmentParameter()
326
attachmentObject =
depthAttachment
;
in GetFrameBufferAttachmentParameter()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
pipeline_create_functions_vk.cpp
314
VkAttachmentReference*
depthAttachment
= nullptr;
in CreateRenderPassCombined()
local
316
depthAttachment
= &attachmentReferences[referenceIndex];
in CreateRenderPassCombined()
336
depthAttachment
, // pDepthStencilAttachment
in CreateRenderPassCombined()
526
VkAttachmentReference2KHR*
depthAttachment
= nullptr;
in CreateRenderPassCombined2()
local
528
depthAttachment
= &attachmentReferences[referenceIndex];
in CreateRenderPassCombined2()
577
depthAttachment
, // pDepthStencilAttachment
in CreateRenderPassCombined2()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.h
145
void HandleDepthAttachment(const RenderPassDesc::AttachmentDesc&
depthAttachment
);
H
A
D
render_backend_gles.cpp
1287
void RenderBackendGLES::HandleDepthAttachment(const RenderPassDesc::AttachmentDesc&
depthAttachment
)
in HandleDepthAttachment()
argument
1290
const auto& ref =
depthAttachment
;
in HandleDepthAttachment()
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