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Searched refs:defaultGfxState (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp395 const RenderHandleReference defaultGfxState = shaderMgr_.CreateGraphicsState( in CreateGraphicsShader() local
408 const uint32_t stateIndex = RenderHandleUtil::GetIndexPart(defaultGfxState.GetHandle()); in CreateGraphicsShader()

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