Home
last modified time | relevance | path

Searched refs:defaultCamera (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_impl.cpp390 } else if (auto defaultCamera = META_NS::GetValue(DefaultCamera())) {
391 defaultCamera->SetDefaultRenderTargetSize(width, height);
751 auto defaultCamera = META_ACCESS_PROPERTY(DefaultCamera)->GetValue(); in onSceneInitialized() local
752 if (!defaultCamera) { in onSceneInitialized()
753 defaultCamera = GetSelf<SCENE_NS::IScene>()->GetNode<SCENE_NS::ICamera>(cameraId); in onSceneInitialized()
754 META_ACCESS_PROPERTY(DefaultCamera)->SetValue(defaultCamera); in onSceneInitialized()
757 if (defaultCamera) { in onSceneInitialized()
758 ActivateCamera(defaultCamera); in onSceneInitialized()
/foundation/multimedia/camera_framework/services/camera_service/src/
H A Dhcamera_service.cpp306 if (std::any_of(choosedCameras.begin(), choosedCameras.end(), [camera](const auto& defaultCamera) { in ChoosePhysicalCameras()
307 return camera->cameraId == defaultCamera->cameraId; in ChoosePhysicalCameras()
382 [camera](const auto& defaultCamera) { in ChooseDeFaultCameras()
384 defaultCamera->position == camera->position && in ChooseDeFaultCameras()
385 defaultCamera->connectionType == camera->connectionType && in ChooseDeFaultCameras()
386 defaultCamera->foldStatus == camera->foldStatus); in ChooseDeFaultCameras()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1941 const GLTFResourceData& gltfResourceData, Entity& defaultCamera, uint32_t flags) in RecursivelyCreateComponents()
1966 if (!EntityUtil::IsValid(defaultCamera)) { in RecursivelyCreateComponents()
1967 defaultCamera = entity; in RecursivelyCreateComponents()
1990 ecs, data, *child, sceneEntities, sceneEntity, environmentEntity, gltfResourceData, defaultCamera, flags); in RecursivelyCreateComponents()
2337 Entity defaultCamera;
2362 ecs, data, *node, sceneEntities, sceneEntity, environment, gltfResourceData, defaultCamera, flags);
1939 RecursivelyCreateComponents(IEcs& ecs, GLTF2::Data const& data, GLTF2::Node const& node, unordered_map<size_t, Entity> const& sceneEntities, Entity sceneEntity, Entity environmentEntity, const GLTFResourceData& gltfResourceData, Entity& defaultCamera, uint32_t flags) RecursivelyCreateComponents() argument

Completed in 11 milliseconds