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Searched refs:dataLoader (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp307 RenderHandleReference ShaderLoader::CreateComputeShader(const ShaderDataLoader& dataLoader, const bool forceReload) in CreateComputeShader() argument
310 const array_view<const ShaderDataLoader::ShaderVariant> shaderVariants = dataLoader.GetShaderVariants(); in CreateComputeShader()
326 const string_view uri = dataLoader.GetUri(); in CreateComputeShader()
327 const string_view baseShaderPath = dataLoader.GetBaseShader(); in CreateComputeShader()
328 const string_view baseCategory = dataLoader.GetBaseCategory(); in CreateComputeShader()
369 RenderHandleReference ShaderLoader::CreateGraphicsShader(const ShaderDataLoader& dataLoader, const bool forceReload) in CreateGraphicsShader() argument
372 const array_view<const ShaderDataLoader::ShaderVariant> shaderVariants = dataLoader.GetShaderVariants(); in CreateGraphicsShader()
391 const string_view uri = dataLoader.GetUri(); in CreateGraphicsShader()
398 const uint32_t catId = shaderMgr_.CreateCategoryId(dataLoader.GetBaseCategory()); in CreateGraphicsShader()
418 { dataLoader in CreateGraphicsShader()
439 CreateShader(const ShaderDataLoader& dataLoader, const bool forceReload) CreateShader() argument
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H A Dshader_loader.h76 RenderHandleReference CreateComputeShader(const ShaderDataLoader& dataLoader, const bool forceReload);
77 RenderHandleReference CreateGraphicsShader(const ShaderDataLoader& dataLoader, const bool forceReload);
78 RenderHandleReference CreateShader(const ShaderDataLoader& dataLoader, const bool forceReload);

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