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/foundation/graphic/graphic_utils_lite/frameworks/diagram/vertexprimitive/
H A Dgeometry_bezier_arc.cpp163 float cx1 = coef * ((rx * y1) / ry); in Init() local
167 float cx = sx2 + (cosA * cx1 - sinA * cy1); in Init()
168 float cy = sy2 + (sinA * cx1 + cosA * cy1); in Init()
169 float ux = (x1 - cx1) / rx; in Init()
171 float vx = (-x1 - cx1) / rx; in Init()

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