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Searched refs:customGraphicsState (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp246 const array_view<const DynamicStateEnum> dynamicStates, const GraphicsState* customGraphicsState) in GetGraphicsPsoHandleImpl()
265 if ((!RenderHandleUtil::IsValid(graphicsState)) && customGraphicsState) { in GetGraphicsPsoHandleImpl()
266 cGfxHash = shaderMgr_.HashGraphicsState(*customGraphicsState); in GetGraphicsPsoHandleImpl()
300 customGraphicsState ? make_unique<GraphicsState>(*customGraphicsState) : nullptr; in GetGraphicsPsoHandleImpl()
307 psoCreationData.customGraphicsState = move(customGraphicsStatePtr); in GetGraphicsPsoHandleImpl()
421 const GraphicsState* customGraphicsState = psoDataRef.customGraphicsState.get();
422 const GraphicsState& graphicsState = (customGraphicsState)
423 ? *customGraphicsState
242 GetGraphicsPsoHandleImpl(const RenderHandle shader, const RenderHandle graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, const ShaderSpecializationConstantDataView& shaderSpecialization, const array_view<const DynamicStateEnum> dynamicStates, const GraphicsState* customGraphicsState) GetGraphicsPsoHandleImpl() argument
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H A Dnode_context_pso_manager.h134 BASE_NS::unique_ptr<GraphicsState> customGraphicsState; member

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