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Searched refs:currentSubPass_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp796 currentSubPass_ = 0; in ResetState()
1464 currentSubPass_ = 0; in RenderCommandBeginRenderPass()
1482 ++currentSubPass_; in RenderCommandBeginRenderPass()
1483 PLUGIN_ASSERT(currentSubPass_ < activeRenderPass_.renderPassDesc.subpassCount); in RenderCommandBeginRenderPass()
1498 ++currentSubPass_;
1499 PLUGIN_ASSERT(currentSubPass_ < activeRenderPass_.renderPassDesc.subpassCount);
1500 DoSubPass(currentSubPass_);
1509 if (attachmentLastUse_[index] == currentSubPass_) { // is last use of the attachment
1550 if (attachmentLastUse_[index] == currentSubPass_) { // is last use of the attachment in InvalidateColor()
1572 device_.BindReadFrameBuffer(currentFrameBuffer_->fbos[currentSubPass_] in ResolveMSAA()
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H A Drender_backend_gles.h268 uint32_t currentSubPass_ = 0; member in final

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