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/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp375 const uint32_t currRenderNodeIdx = nodeContextRef.submitInfo.waitSemaphoreNodeIndices[waitIdx]; in IterateRenderBackendNodeGraphNodeStores() local
376 PLUGIN_ASSERT(nodeIdxToRenderCommandContextIdx.count(currRenderNodeIdx) == 1); in IterateRenderBackendNodeGraphNodeStores()
379 nodeIdxToRenderCommandContextIdx[currRenderNodeIdx]; in IterateRenderBackendNodeGraphNodeStores()

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