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Searched refs:currFrameIndex (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_data_store_default_dotfield.cpp47 bufferData_.currFrameIndex = 1u - bufferData_.currFrameIndex; in PostRender()
H A Drender_node_dotfield_render.cpp148 const uint32_t currFrameIndex = bufferData.currFrameIndex; in RenderData() local
167 { currEffect.dataBuffer[currFrameIndex].GetHandle(), 0 }, in RenderData()
H A Drender_node_dotfield_simulation.cpp140 const uint32_t currFrameIndex = bufferData.currFrameIndex; in ComputeSimulate() local
141 const uint32_t prevFrameIndex = 1 - currFrameIndex; in ComputeSimulate()
164 currBinder.BindBuffer(0, effect.dataBuffer[currFrameIndex].GetHandle(), 0); in ComputeSimulate()
/foundation/graphic/graphic_3d/lume/LumeDotfield/api/dotfield/render/
H A Dintf_render_data_store_default_dotfield.h53 uint32_t currFrameIndex{ 0u }; // 0 or 1 for double buffering

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