Searched refs:curRect (Results 1 - 6 of 6) sorted by relevance
/foundation/arkui/ui_lite/frameworks/components/ |
H A D | root_view.cpp | 230 Rect& curRect = iter->data_; in AddRenderedRects() local 231 if (!curRect.IsIntersect(rect)) { in AddRenderedRects() 235 if (curRect.IsContains(rect)) { in AddRenderedRects() 240 if (rect.IsContains(curRect)) { in AddRenderedRects() 241 } else if (((curRect.GetLeft() == rect.GetLeft()) && (curRect.GetRight() == rect.GetRight())) || in AddRenderedRects() 242 ((curRect.GetTop() == rect.GetTop()) && (curRect.GetBottom() == rect.GetBottom()))) { in AddRenderedRects() 243 rect.Join(curRect, rect); in AddRenderedRects()
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/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/magic_pointer_render/ |
H A D | rs_magic_pointer_render_manager.cpp | 268 RectI curRect = RectI(layerSize.x, layerSize.y, layerSize.w, layerSize.h); 269 if (!curRect.Intersect(pRect)) { 272 RectI dstRect = curRect.IntersectRect(pRect); 283 RectI curRect = RectI(layerSize.x, layerSize.y, layerSize.w, layerSize.h); 284 RectI dstRect = curRect.IntersectRect(pRect);
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/foundation/window/window_manager/wmserver/src/ |
H A D | window_layout_policy_tile.cpp | 107 Rect curRect = { curX, y, w, h }; in InitTileRects() local 110 curLevel.emplace_back(curRect); in InitTileRects()
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H A D | window_controller.cpp | 959 WmOcclusion::Rect curRect = { windowRect.posX_, windowRect.posY_, in StopBootAnimationIfNeed() local 962 WmOcclusion::Region curRegion(curRect); in StopBootAnimationIfNeed()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/window_scene/scene/ |
H A D | window_pattern.cpp | 462 Rosen::WSRect curRect = session_->GetLayoutRect(); in IsSnapshotSizeChanged() local 464 NearEqual(lastRect.width_, curRect.width_, 1.0f) && NearEqual(lastRect.height_, curRect.height_, 1.0f)) { in IsSnapshotSizeChanged()
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/foundation/arkui/ace_engine/frameworks/core/pipeline/ |
H A D | pipeline_context.cpp | 566 Rect curRect = dirtyNode->GetDirtyRect(); in FlushRender() local 567 if (curRect == GetRootRect()) { in FlushRender() 568 curDirtyRect = curRect; in FlushRender() 572 curDirtyRect = curDirtyRect.IsValid() ? curDirtyRect.CombineRect(curRect) : curRect; in FlushRender() 581 Rect curRect = dirtyNodeInOverlay->GetDirtyRect(); in FlushRender() local 582 if (curRect == GetRootRect()) { in FlushRender() 583 curDirtyRect = curRect; in FlushRender() 587 curDirtyRect = curDirtyRect.IsValid() ? curDirtyRect.CombineRect(curRect) : curRect; in FlushRender() [all...] |
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