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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp1050 const Math::Vec3 cpos = Math::MultiplyPoint3X4(view, offsetPos); in CalculateCameraSpaceClipPlane() local
1052 return Math::Vec4(cnormal.x, cnormal.y, cnormal.z, -Math::Dot(cpos, cnormal)); in CalculateCameraSpaceClipPlane()

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