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Help
Searched
refs:cpbv
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_shader_passes_generic.cpp
200
IShaderPipelineBinder::PropertyBindingView
cpbv
= shaderRef->GetPropertyBindingView();
in ExecuteFrameGraphics()
local
201
if (!
cpbv
.data.empty()) {
in ExecuteFrameGraphics()
202
const uint32_t byteOffset = WriteLocalUboData(
cpbv
.data);
in ExecuteFrameGraphics()
206
binder->BindBuffer(
cpbv
.set,
cpbv
.binding, bRes);
in ExecuteFrameGraphics()
289
IShaderPipelineBinder::PropertyBindingView
cpbv
= shaderRef->GetPropertyBindingView();
in ExecuteFrameCompute()
local
290
if (!
cpbv
.data.empty()) {
in ExecuteFrameCompute()
291
const uint32_t byteOffset = WriteLocalUboData(
cpbv
.data);
in ExecuteFrameCompute()
295
binder->BindBuffer(
cpbv
.set,
cpbv
in ExecuteFrameCompute()
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_pipeline_binder.cpp
637
PropertyBindingView
cpbv
;
in GetPropertyBindingView()
local
638
cpbv
.set = customPropertyData_.set;
in GetPropertyBindingView()
639
cpbv
.binding = customPropertyData_.binding;
in GetPropertyBindingView()
640
cpbv
.data =
in GetPropertyBindingView()
642
return
cpbv
;
in GetPropertyBindingView()
Completed in 3 milliseconds