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/foundation/arkui/ui_lite/frameworks/render/
H A Drender_scanline.cpp633 uint8_t* cover2 = span2->covers + (x1 - x2); in CalcinterScanline() local
635 for (uint32_t i = 0; i < len3; i++, cover1++, cover2++) { in CalcinterScanline()
639 scanline3.AddCell(x3++, *cover2); in CalcinterScanline()
648 uint8_t* cover2 = span2->covers; in CalcOutScanlineRight() local
650 for (int32_t i = 1; i <= span2->spanLength; i++, cover2++) { in CalcOutScanlineRight()
656 scanline.AddCell(x2++, *cover2); in CalcOutScanlineRight()
664 uint8_t* cover2 = span2->covers + (x1 - x2); in CalcOutScanlineLeft() local
669 for (int32_t i = 0; i < len1; i++, cover2++) { in CalcOutScanlineLeft()
670 scanline.AddCell(x1++, COVER_FULL - (*cover2)); in CalcOutScanlineLeft()
682 uint8_t* cover2 in CalcOutScanlineAll() local
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