Searched refs:copyDataRef (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | render_frame_util.cpp | 150 auto& copyDataRef = thisFrameCopiedData_.back(); in ProcessFrameInputCopyData() local 151 copyDataRef = { {}, dataToBeCopied.frameIndex, dataToBeCopied.handle, dataToBeCopied.copyFlags, {} }; in ProcessFrameInputCopyData() 159 copyDataRef.bufferHandle = gpuResourceMgr.Create(GetStagingBufferDesc(byteSize, ebcf)); in ProcessFrameInputCopyData() 162 copyDataRef.byteBuffer = make_unique<ByteArray>(byteSize); in ProcessFrameInputCopyData() 170 dsStaging_->CopyBufferToBuffer(dataToBeCopied.handle, copyDataRef.bufferHandle, bc, in ProcessFrameInputCopyData() 177 copyDataRef.bufferHandle = gpuResourceMgr.Create(GetStagingBufferDesc(byteSize, ebcf)); in ProcessFrameInputCopyData() 179 copyDataRef.byteBuffer = make_unique<ByteArray>(byteSize); in ProcessFrameInputCopyData() 190 dsStaging_->CopyImageToBuffer(dataToBeCopied.handle, copyDataRef.bufferHandle, bic, in ProcessFrameInputCopyData() 194 if (copyDataRef.byteBuffer && copyDataRef in ProcessFrameInputCopyData() [all...] |
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