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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_serializer.cpp982 BASE_NS::string compound = handle->name; in ReadComponents() local
983 compound.append(":"); in ReadComponents()
984 compound.append(BASE_NS::to_hex(entity.id)); in ReadComponents()
986 ec.SetUniqueIdentifier(compound, ref); in ReadComponents()

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