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Searched refs:commandListCommandIndex (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.h136 void RenderCommand(const uint32_t renderNodeIndex, const uint32_t commandListCommandIndex,
139 BeginRenderPassParameters& params, const uint32_t commandListCommandIndex, RenderNodeContextData& nodeData);
146 void RenderCommand(const uint32_t renderNodeIndex, const uint32_t commandListCommandIndex,
148 void RenderCommand(const uint32_t renderNodeIndex, const uint32_t commandListCommandIndex,
179 void HandleClearImage(ParameterCache& params, const uint32_t& commandListCommandIndex,
181 void HandleBlitImage(ParameterCache& params, const uint32_t& commandListCommandIndex,
183 void HandleCopyBuffer(ParameterCache& params, const uint32_t& commandListCommandIndex,
185 void HandleCopyBufferImage(ParameterCache& params, const uint32_t& commandListCommandIndex,
187 void HandleDispatchIndirect(ParameterCache& params, const uint32_t& commandListCommandIndex,
H A Drender_graph.cpp824 void RenderGraph::RenderCommand(const uint32_t renderNodeIndex, const uint32_t commandListCommandIndex, in RenderCommand() argument
834 BeginRenderPassHandleDependency(params, commandListCommandIndex, nodeData); in RenderCommand()
896 BeginRenderPassParameters& params, const uint32_t commandListCommandIndex, RenderNodeContextData& nodeData) in BeginRenderPassHandleDependency()
905 PLUGIN_ASSERT(commandListCommandIndex >= 1); in BeginRenderPassHandleDependency()
906 const uint32_t prevCommandIndex = commandListCommandIndex - 1; in BeginRenderPassHandleDependency()
1010 void RenderGraph::RenderCommand(const uint32_t renderNodeIndex, const uint32_t commandListCommandIndex,
1032 void RenderGraph::RenderCommand(const uint32_t renderNodeIndex, const uint32_t commandListCommandIndex,
1064 HandleClearImage(parameters, commandListCommandIndex, cmdListRef);
1066 HandleBlitImage(parameters, commandListCommandIndex, cmdListRef);
1068 HandleCopyBuffer(parameters, commandListCommandIndex, cmdListRe
895 BeginRenderPassHandleDependency( BeginRenderPassParameters& params, const uint32_t commandListCommandIndex, RenderNodeContextData& nodeData) BeginRenderPassHandleDependency() argument
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