Home
last modified time | relevance | path

Searched refs:colSample (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/
H A Dbloom_common.h45 vec3 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(-0.96875, 0.96875) * invTexSize, 0).xyz; in bloomDownscaleWeighted9() local
46 float weight = 1.0 / (1.0 + CalcLuma(colSample)); in bloomDownscaleWeighted9()
47 vec3 color = colSample * (8.0 / 128.0) * weight; in bloomDownscaleWeighted9()
50 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(0.00000, 0.93750) * invTexSize, 0).xyz; // 0.00000, 0.93750: param in bloomDownscaleWeighted9()
51 weight = 1.0 / (1.0 + CalcLuma(colSample)); in bloomDownscaleWeighted9()
52 color += colSample * (16.0 / 128.0) * weight; // 16.0, 128.0: param in bloomDownscaleWeighted9()
55 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(0.96875, 0.96875) * invTexSize, 0).xyz; // 0.96875: param in bloomDownscaleWeighted9()
56 weight = 1.0 / (1.0 + CalcLuma(colSample)); in bloomDownscaleWeighted9()
57 color += colSample * (8.0 / 128.0) * weight; // 8.0, 128.0: param in bloomDownscaleWeighted9()
60 colSample in bloomDownscaleWeighted9()
136 vec3 colSample = textureLod(sampler2D(tex, sampl), vec2(uv.x - ts.x, uv.y - ts.y), 0).xyz; bloomDownscaleWeighted() local
[all...]

Completed in 1 milliseconds