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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1291 const bool clearDepth = (ref.loadOp == AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_CLEAR); in HandleDepthAttachment() local
1294 if ((clearDepth) && (!cacheState_.depthStencilState.enableDepthWrite)) { in HandleDepthAttachment()
1305 if (clearDepth || clearStencil) { in HandleDepthAttachment()
1310 if (clearDepth && clearStencil) { in HandleDepthAttachment()
1313 } else if (clearDepth) { in HandleDepthAttachment()
1320 if ((clearDepth) && (!cacheState_.depthStencilState.enableDepthWrite)) { in HandleDepthAttachment()

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