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Help
Searched
refs:clearAll
(Results
1 - 3
of
3
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components_v2/water_flow/
H
A
D
render_water_flow.h
102
void ClearLayout(size_t index, bool
clearAll
= false);
202
void ClearFlowMatrix(size_t index, bool
clearAll
= false);
203
void ClearItemsByCrossIndex(size_t index, bool
clearAll
= false);
H
A
D
render_water_flow.cpp
655
void RenderWaterFlow::ClearLayout(size_t index, bool
clearAll
)
in ClearLayout()
argument
661
ClearFlowMatrix(index,
clearAll
);
in ClearLayout()
662
ClearItemsByCrossIndex(index,
clearAll
);
in ClearLayout()
1281
void RenderWaterFlow::ClearFlowMatrix(size_t index, bool
clearAll
)
in ClearFlowMatrix()
argument
1283
if (!
clearAll
) {
in ClearFlowMatrix()
1296
void RenderWaterFlow::ClearItemsByCrossIndex(size_t index, bool
clearAll
)
in ClearItemsByCrossIndex()
argument
1298
if (!
clearAll
) {
in ClearItemsByCrossIndex()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.cpp
1259
constexpr ColorComponentFlags
clearAll
= CORE_COLOR_COMPONENT_R_BIT | CORE_COLOR_COMPONENT_G_BIT |
in HandleColorAttachments()
local
1269
if (
clearAll
!= cBlendState.colorWriteMask) {
in HandleColorAttachments()
1276
if (
clearAll
!= cBlendState.colorWriteMask) {
in HandleColorAttachments()
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