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Searched refs:checkValidity (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp328 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneBufferHandles() local
335 checkValidity(defaultBuffer, valid, buffers.camera); in GetSceneBufferHandles()
336 checkValidity(defaultBuffer, valid, buffers.material); in GetSceneBufferHandles()
337 checkValidity(defaultBuffer, valid, buffers.materialTransform); in GetSceneBufferHandles()
338 checkValidity(defaultBuffer, valid, buffers.materialCustom); in GetSceneBufferHandles()
339 checkValidity(defaultBuffer, valid, buffers.mesh); in GetSceneBufferHandles()
340 checkValidity(defaultBuffer, valid, buffers.skinJoint); in GetSceneBufferHandles()
369 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneCameraBufferHandles() local
376 checkValidity(defaultBuffer, valid, buffers.generalData); in GetSceneCameraBufferHandles()
377 checkValidity(defaultBuffe in GetSceneCameraBufferHandles()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp384 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneUniformBuffers() local
391 checkValidity(buffers_.defaultBuffer, valid, buffers_.camera); in GetSceneUniformBuffers()
392 checkValidity(buffers_.defaultBuffer, valid, buffers_.mesh); in GetSceneUniformBuffers()
393 checkValidity(buffers_.defaultBuffer, valid, buffers_.skinJoint); in GetSceneUniformBuffers()
412 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetCameraUniformBuffers() local
419 checkValidity(buffers_.defaultBuffer, valid, buffers_.generalData); in GetCameraUniformBuffers()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp317 auto checkValidity = [](const auto& vec, bool& valid) { in GetBindingValidity() local
325 checkValidity(ref.buffers, valid); in GetBindingValidity()
326 checkValidity(ref.images, valid); in GetBindingValidity()
327 checkValidity(ref.samplers, valid); in GetBindingValidity()

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