Searched refs:checkValidity (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 328 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneBufferHandles() local 335 checkValidity(defaultBuffer, valid, buffers.camera); in GetSceneBufferHandles() 336 checkValidity(defaultBuffer, valid, buffers.material); in GetSceneBufferHandles() 337 checkValidity(defaultBuffer, valid, buffers.materialTransform); in GetSceneBufferHandles() 338 checkValidity(defaultBuffer, valid, buffers.materialCustom); in GetSceneBufferHandles() 339 checkValidity(defaultBuffer, valid, buffers.mesh); in GetSceneBufferHandles() 340 checkValidity(defaultBuffer, valid, buffers.skinJoint); in GetSceneBufferHandles() 369 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneCameraBufferHandles() local 376 checkValidity(defaultBuffer, valid, buffers.generalData); in GetSceneCameraBufferHandles() 377 checkValidity(defaultBuffe in GetSceneCameraBufferHandles() [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 384 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneUniformBuffers() local 391 checkValidity(buffers_.defaultBuffer, valid, buffers_.camera); in GetSceneUniformBuffers() 392 checkValidity(buffers_.defaultBuffer, valid, buffers_.mesh); in GetSceneUniformBuffers() 393 checkValidity(buffers_.defaultBuffer, valid, buffers_.skinJoint); in GetSceneUniformBuffers() 412 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetCameraUniformBuffers() local 419 checkValidity(buffers_.defaultBuffer, valid, buffers_.generalData); in GetCameraUniformBuffers()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_pipeline_binder.cpp | 317 auto checkValidity = [](const auto& vec, bool& valid) { in GetBindingValidity() local 325 checkValidity(ref.buffers, valid); in GetBindingValidity() 326 checkValidity(ref.images, valid); in GetBindingValidity() 327 checkValidity(ref.samplers, valid); in GetBindingValidity()
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