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Searched refs:centerCoeff (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/
H A Dbloom_common.h130 const float centerCoeff = (4.0f / 32.0f); in bloomDownscaleWeighted() local
159 color += colSample * centerCoeff * weight; in bloomDownscaleWeighted()
175 color += colSample * centerCoeff * weight; in bloomDownscaleWeighted()
188 color += colSample * centerCoeff * weight; in bloomDownscaleWeighted()
193 color += colSample * centerCoeff * weight; in bloomDownscaleWeighted()
198 color += colSample * centerCoeff * weight; in bloomDownscaleWeighted()
203 color += colSample * centerCoeff * weight; in bloomDownscaleWeighted()
260 const float centerCoeff = (4.0f / 32.0f); in bloomDownscale() local
269 color += textureLod(sampler2D(tex, sampl), vec2(uv.x, uv.y), 0).xyz * centerCoeff; in bloomDownscale()
273 color += textureLod(sampler2D(tex, sampl), vec2(uv.x, uv.y + ts.y), 0).xyz * centerCoeff; in bloomDownscale()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_blur_common.h248 const float centerCoeff = (4.0f / 32.0f); in SoftDownscaleRGB() local
257 color += textureLod(sampler2D(tex, sampl), vec2(uv.x, uv.y), 0).xyz * centerCoeff; in SoftDownscaleRGB()
261 color += textureLod(sampler2D(tex, sampl), vec2(uv.x, uv.y + ts.y), 0).xyz * centerCoeff; in SoftDownscaleRGB()
267 color += textureLod(sampler2D(tex, sampl), vec2(uv.x - ths.x, uv.y - ths.y), 0).xyz * centerCoeff; in SoftDownscaleRGB()
268 color += textureLod(sampler2D(tex, sampl), vec2(uv.x + ths.x, uv.y - ths.y), 0).xyz * centerCoeff; in SoftDownscaleRGB()
269 color += textureLod(sampler2D(tex, sampl), vec2(uv.x - ths.x, uv.y + ths.y), 0).xyz * centerCoeff; in SoftDownscaleRGB()
270 color += textureLod(sampler2D(tex, sampl), vec2(uv.x + ths.x, uv.y + ths.y), 0).xyz * centerCoeff; in SoftDownscaleRGB()
370 const float centerCoeff = (4.0f / 32.0f); //4.0: param, 32.0: param in SoftDownscaleRGBLayer() local
379 color += textureLod(sampler2DArray(tex, sampl), vec3(uv.x, uv.y, dirLayer.z), 0).xyz * centerCoeff; in SoftDownscaleRGBLayer()
383 color += textureLod(sampler2DArray(tex, sampl), vec3(uv.x, uv.y + ts.y, dirLayer.z), 0).xyz * centerCoeff; in SoftDownscaleRGBLayer()
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