Home
last modified time | relevance | path

Searched refs:ccm (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp139 auto ccm = GetManager<ICameraComponentManager>(ecs); local
146 ccm->Set(camera, cc);
153 auto ccm = GetManager<ICameraComponentManager>(ecs); in UpdateCameraViewport() local
154 if (ccm && CORE_NS::EntityUtil::IsValid(entity)) { in UpdateCameraViewport()
155 ScopedHandle<CameraComponent> cameraHandle = ccm->Write(entity); in UpdateCameraViewport()
157 ccm->Create(entity); in UpdateCameraViewport()
158 cameraHandle = ccm->Write(entity); in UpdateCameraViewport()
175 auto ccm = GetManager<ICameraComponentManager>(ecs); in UpdateCameraViewport() local
176 if (ccm && CORE_NS::EntityUtil::IsValid(entity)) { in UpdateCameraViewport()
177 ScopedHandle<CameraComponent> cameraHandle = ccm in UpdateCameraViewport()
[all...]

Completed in 2 milliseconds