/foundation/arkui/ace_engine/frameworks/core/components/scene_viewer/ |
H A D | scene_viewer_component.h | 96 cameraPosition_.Set(x, y, z, distance, isAngular); in SetCameraPosition() 101 return cameraPosition_; in GetCameraPosition() 106 return cameraPosition_.GetVec(); in GetCameraPositionVec() 111 return cameraPosition_.GetDistance(); in GetCameraPosDistance() 116 return cameraPosition_.GetIsAngular(); in GetIsCameraPosInAngles() 233 OHOS::Render3D::Position cameraPosition_; member in OHOS::Ace::SceneViewerComponent
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H A D | render_scene_viewer.cpp | 185 delegate->cameraPosition_, delegate->cameraLookAtVec_, 286 cameraPosition_.SetVec(svComponent->GetCameraPositionVec()); 287 cameraPosition_.SetDistance(svComponent->GetCameraPosDistance()); 288 cameraPosition_.SetIsAngular(svComponent->GetIsCameraPosInAngles()); 398 delegate->sceneViewerAdapter_.SetUpCameraTransform(delegate->cameraPosition_, 487 if (cameraPosition_.GetVec() != svComponent->GetCameraPositionVec() 488 || cameraPosition_.GetDistance() != svComponent->GetCameraPosDistance()
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H A D | render_scene_viewer.h | 53 cameraPosition_.SetContextAndCallbacks( 101 OHOS::Render3D::Position cameraPosition_; member in OHOS::Ace::RenderSceneViewer
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/foundation/multimedia/camera_framework/frameworks/native/camera/src/input/ |
H A D | camera_info.cpp | 66 cameraPosition_ = itr->second; in init() 87 cameraPosition_, cameraType_, connectionType_); in init() 107 return cameraPosition_; in GetPosition()
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H A D | camera_device.cpp | 103 cameraPosition_ = itr->second; in init() 150 "moduleType: %{public}u, foldStatus: %{public}d", cameraPosition_, cameraType_, connectionType_, in init() 178 return cameraPosition_; in GetPosition()
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/foundation/graphic/graphic_utils_lite/frameworks/ |
H A D | transform.cpp | 197 float x = rectX + cameraPosition_.x_; in GetOrigPoint() 198 float y = rectY + cameraPosition_.y_; in GetOrigPoint() 235 cameraPosition_ = position; in SetCameraPosition() 266 float x = rect_.GetX() + cameraPosition_.x_; in UpdateMap() 267 float y = rect_.GetY() + cameraPosition_.y_; in UpdateMap()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/ |
H A D | model_view_ng.h | 45 ModelPosition cameraPosition_; member in OHOS::Ace::NG::ModelViewNG
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/foundation/multimedia/camera_framework/interfaces/inner_api/native/camera/include/input/ |
H A D | camera_info.h | 98 camera_position_enum_t cameraPosition_ = OHOS_CAMERA_POSITION_OTHER; member in OHOS::CameraStandard::CameraInfo
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H A D | camera_device.h | 248 CameraPosition cameraPosition_ = CAMERA_POSITION_UNSPECIFIED; member in OHOS::CameraStandard::CameraDevice
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 564 if (cameraUpdated_ || position != cameraPosition_ || (rotation.x != cameraRotation_.x) || in Tick() 568 cameraPosition_ = position; in Tick() 1009 *ecs_, cameraPosition_, cameraRotation_, zNear_, zFar_, fovDegrees_); in CreateCamera() 1010 const float distance = BASE_NS::Math::Magnitude(cameraPosition_); in CreateCamera() 1011 orbitCamera_.SetOrbitFromEye(cameraPosition_, cameraRotation_, distance); in CreateCamera() 1570 cameraPosition_ = BASE_NS::Math::Vec3(x, y, z); in SetupCameraTransform() 1572 cameraPosition_ = BASE_NS::Math::Vec3(position.GetX(), position.GetY(), position.GetZ()); in SetupCameraTransform() 1583 BASE_NS::Math::Mat4X4 mat = BASE_NS::Math::LookAtRh(cameraPosition_, look, upTmp); in SetupCameraTransform() 1594 BASE_NS::Math::Vec3 modifiedPos(cameraPosition_.x, cameraPosition_ in SetupCameraTransform() [all...] |
/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/ |
H A D | transform.h | 258 Vector2<float> cameraPosition_ = {0, 0}; member in OHOS::TransformMap
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/ |
H A D | lume_common.h | 220 BASE_NS::Math::Vec3 cameraPosition_{ 0.0f, 0.0f, 4.0f };
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/foundation/multimedia/camera_framework/frameworks/native/camera/test/unittest/src/v1_1/ |
H A D | camera_framework_unittest.cpp | 5429 cameras[0]->cameraPosition_ = CAMERA_POSITION_FRONT; in HWTEST_F()
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