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Searched refs:camera (Results 1 - 25 of 94) sorted by relevance

1234

/foundation/graphic/graphic_3d/kits/js/src/
H A DCameraJS.cpp59 if (auto camera = interface_pointer_cast<SCENE_NS::ICamera>(GetNativeObject())) { in DisposeNative()
64 ExecSyncTask([this, cam = BASE_NS::move(camera), res = BASE_NS::move(resources_)]() mutable { in DisposeNative()
173 // Create actual camera object. in CameraJS()
194 // make sure the camera gets deactivated (the actual c++ camera might not be destroyed here) in Finalize()
195 if (auto camera = interface_pointer_cast<SCENE_NS::ICamera>(GetNativeObject())) { in Finalize()
196 ExecSyncTask([camera]() { in Finalize()
197 if (auto scene = interface_cast<SCENE_NS::INode>(camera)->GetScene()) { in Finalize()
198 scene->DeactivateCamera(camera); in Finalize()
212 if (auto camera in GetFov()
437 auto camera = interface_pointer_cast<SCENE_NS::ICamera>(GetThisNativeObject(ctx)); GetColor() local
459 auto camera = interface_pointer_cast<SCENE_NS::ICamera>(GetThisNativeObject(ctx)); SetColor() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp105 void UpdateCustomCameraTargets(const RenderCamera& camera, RenderPass& renderPass) in UpdateCustomCameraTargets() argument
109 if ((camera.flags & RenderCamera::CAMERA_FLAG_MSAA_BIT) == 0) { in UpdateCustomCameraTargets()
110 if ((subpassDesc.depthAttachmentCount == 1) && camera.depthTarget) { in UpdateCustomCameraTargets()
111 renderPassDesc.attachmentHandles[subpassDesc.depthAttachmentIndex] = camera.depthTarget.GetHandle(); in UpdateCustomCameraTargets()
113 if ((subpassDesc.colorAttachmentCount >= 1) && camera.colorTargets[0u]) { in UpdateCustomCameraTargets()
115 camera.colorTargets[0u].GetHandle(); in UpdateCustomCameraTargets()
120 void UpdateCustomCameraLoadStore(const RenderCamera& camera, RenderPass& renderPass) in UpdateCustomCameraLoadStore() argument
122 // NOTE: if clear bits given the camera RNG loadOp is overrided with clear in UpdateCustomCameraLoadStore()
128 if ((camera.flags & RenderCamera::CAMERA_FLAG_CLEAR_DEPTH_BIT)) { in UpdateCustomCameraLoadStore()
130 attRef.clearValue.depthStencil = camera in UpdateCustomCameraLoadStore()
148 UpdateCameraFlags(const RenderCamera& camera, RenderPass& renderPass) UpdateCameraFlags() argument
182 CreateViewportFromCamera(const RenderCamera& camera) CreateViewportFromCamera() argument
202 CreateScissorFromCamera(const RenderCamera& camera) CreateScissorFromCamera() argument
220 UpdateRenderPassFromCamera(const RenderCamera& camera, RenderPass& renderPass) UpdateRenderPassFromCamera() argument
231 UpdateRenderPassFromCustomCamera( const RenderCamera& camera, const bool isNamedCamera, RenderPass& renderPass) UpdateRenderPassFromCustomCamera() argument
389 GetSceneCameraImageHandles( RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName, const RenderCamera& camera) GetSceneCameraImageHandles() argument
415 CreateViewportFromCamera(const RenderCamera& camera) CreateViewportFromCamera() argument
420 CreateScissorFromCamera(const RenderCamera& camera) CreateScissorFromCamera() argument
425 UpdateRenderPassFromCamera(const RenderCamera& camera, RenderPass& renderPass) UpdateRenderPassFromCamera() argument
430 UpdateRenderPassFromCustomCamera( const RenderCamera& camera, const bool isNamedCamera, RenderPass& renderPass) UpdateRenderPassFromCustomCamera() argument
456 GetSceneCameraImageHandles( RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName, const RenderCamera& camera) GetSceneCameraImageHandles() argument
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H A Drender_node_scene_util.h51 static RENDER_NS::ViewportDesc CreateViewportFromCamera(const RenderCamera& camera);
52 static RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera);
53 static void UpdateRenderPassFromCamera(const RenderCamera& camera, RENDER_NS::RenderPass& renderPass);
55 const RenderCamera& camera, const bool isNamedCamera, RENDER_NS::RenderPass& renderPass);
68 const BASE_NS::string_view cameraName, const RenderCamera& camera);
78 RENDER_NS::ViewportDesc CreateViewportFromCamera(const RenderCamera& camera) override;
79 RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera) override;
80 void UpdateRenderPassFromCamera(const RenderCamera& camera, RENDER_NS::RenderPass& renderPass) override;
82 const RenderCamera& camera, bool isNamedCamera, RENDER_NS::RenderPass& renderPass) override;
93 const RenderCamera& camera) overrid
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/foundation/graphic/graphic_2d/rosen/samples/2d_graphics/test/src/
H A Dcamera_test.cpp32 Camera3D camera; in TestCamera() local
33 camera.RotateXDegrees(-25); // Set camera to rotate by degrees -25 at x-aixs. in TestCamera()
34 camera.RotateYDegrees(45); // Set camera to rotate by degrees 45 at y-aixs. in TestCamera()
35 camera.Translate(-50, 50, 50); // Set camera to translate by (-50, 50, 50). in TestCamera()
39 camera.Save(); in TestCamera()
40 camera.RotateYDegrees(90); // Set camera t in TestCamera()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_camera.cpp42 void RenderDataStoreDefaultCamera::AddCamera(const RenderCamera& camera) in AddCamera() argument
47 if ((camera.id != RenderSceneDataConstants::INVALID_ID) || (!camera.name.empty())) { in AddCamera()
49 if ((camera.id == cam.id) || ((!camera.name.empty()) && (camera.name == cam.name))) { in AddCamera()
50 CORE_LOG_ONCE_W(to_string(camera.id) + camera.name, in AddCamera()
51 "CORE_VALIDATION: non unique camera id: %" PRIu64 " or name: %s", camera in AddCamera()
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/foundation/arkui/ace_engine/frameworks/core/components/camera/large_system/
H A Dcamera.cpp16 #include "core/components/camera/large_system/camera.h"
68 auto camera = weak.Upgrade(); in Create()
69 if (camera) { in Create()
70 camera->CreateCamera(onCreate); in Create()
95 LOGE("Camera: create camera fail"); in CreateCamera()
104 auto camera = weak.Upgrade(); in CreateCamera() local
105 if (camera) { in CreateCamera()
106 camera->OnTakePhoto(param); in CreateCamera()
111 auto camera in CreateCamera() local
118 auto camera = weak.Upgrade(); CreateCamera() local
276 auto camera = weak.Upgrade(); SetPreViewSize() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.cpp56 void ValidateRenderCamera(RenderCamera& camera) in ValidateRenderCamera() argument
58 if (camera.renderPipelineType == RenderCamera::RenderPipelineType::DEFERRED) { in ValidateRenderCamera()
59 if (camera.flags & RenderCamera::CameraFlagBits::CAMERA_FLAG_MSAA_BIT) { in ValidateRenderCamera()
60 camera.flags = camera.flags & (~RenderCamera::CameraFlagBits::CAMERA_FLAG_MSAA_BIT); in ValidateRenderCamera()
62 CORE_LOG_ONCE_I("valid_r_c_" + to_string(camera.id), in ValidateRenderCamera()
63 "MSAA flag with deferred pipeline dropped (cam id %" PRIu64 ")", camera.id); in ValidateRenderCamera()
68 if (camera.id == RenderSceneDataConstants::INVALID_ID) { in ValidateRenderCamera()
69 CORE_LOG_ONCE_I("valid_r_c_id" + to_string(camera.id), "Invalid camera i in ValidateRenderCamera()
269 CreateBaseColorTarget(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const string_view us, const string_view customCamRngId, const RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& targets) CreateBaseColorTarget() argument
286 CreateVelocityTarget(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const GpuImageDesc& targetDesc, const string_view us, const string_view customCameraRngId, const RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& createdTargets) CreateVelocityTarget() argument
317 CreateDeferredTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const GpuImageDesc& targetDesc, const string_view us, const string_view customCameraRngId, const RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& createdTargets) CreateDeferredTargets() argument
353 CreateHistoryTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const GpuImageDesc& targetDesc, const string_view us, const string_view customCameraRngId, const RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& createdTargets) CreateHistoryTargets() argument
379 CreateColorTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const GpuImageDesc& targetDesc, const string_view us, const string_view customCamRngId, const RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& createdTargets) CreateColorTargets() argument
430 CreateDepthTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const GpuImageDesc& targetDesc, const string_view us, const string_view customCamRngId, RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& createdTargets) CreateDepthTargets() argument
479 ColorTargetsRecreationNeeded(const RenderCamera& camera, const RenderNodeDefaultCameraController::CameraResourceSetup& camRes, const GpuImageDesc& desc) ColorTargetsRecreationNeeded() argument
503 DepthTargetsRecreationNeeded(const RenderCamera& camera, const RenderNodeDefaultCameraController::CameraResourceSetup& camRes, const GpuImageDesc& desc) DepthTargetsRecreationNeeded() argument
687 const auto& camera = currentScene_.camera; CreateResources() local
771 const auto& camera = currentScene_.camera; CreateResourceBaseTargets() local
878 const auto& camera = currentScene_.camera; UpdateGeneralUniformBuffer() local
929 const auto& camera = currentScene_.camera; UpdateEnvironmentUniformBuffer() local
975 const auto& camera = currentScene_.camera; UpdateFogUniformBuffer() local
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H A Drender_node_default_camera_post_process_controller.cpp57 // NOTE: history not currently supported for multi-view only camera in FillPostProcessImages()
103 // id checked first for custom camera in InitNode()
129 FillPostProcessImages(currentScene_.camera, currentScene_.multiviewLayer, namedResources, info); in InitNode()
162 FillPostProcessImages(currentScene_.camera, currentScene_.multiviewLayer, namedResources, info); in PreExecuteFrame()
213 // store current frame camera in UpdateCurrentScene()
214 currentScene_.camera = cameras[cameraIdx]; in UpdateCurrentScene()
215 if (currentScene_.camera.multiViewParentCameraId != INVALID_CAM_ID) { in UpdateCurrentScene()
216 // find the base multiview camera in UpdateCurrentScene()
218 dataStoreCamera.GetCameraIndex(currentScene_.camera.multiViewParentCameraId); in UpdateCurrentScene()
222 if (multiviewBaseCam.multiViewCameraIds[camIdx] == currentScene_.camera in UpdateCurrentScene()
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H A Drender_node_default_env.cpp165 if (currentScene_.camera.environment.backgroundType != RenderCamera::Environment::BG_TYPE_NONE) { in ExecuteFrame()
166 if (currentScene_.camera.layerMask & currentScene_.camera.environment.layerMask) { in ExecuteFrame()
187 const RenderCamera::Environment& renderEnv = currentScene_.camera.environment; in RenderData()
192 currentBgType_ = currentScene_.camera.environment.backgroundType; in RenderData()
204 binder0.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in RenderData()
212 GetEnvironmentDataHandles(gpuResourceMgr, defaultImages_, currentScene_.camera.environment); in RenderData()
333 // store current frame camera in UpdateCurrentScene()
334 currentScene_.camera = cameras[cameraIdx]; in UpdateCurrentScene()
339 // uses camera base in UpdateCurrentScene()
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/foundation/arkui/ace_engine/frameworks/core/components/camera/
H A Dcamera_element.cpp16 #include "core/components/camera/camera_element.h"
83 // Release camera first. in ReleasePlatformResource()
92 platformTaskExecutor.PostTask([camera = camera_]() {}, "ArkUICameraResourceRelease"); in ReleasePlatformResource()
205 LOGI("CameraElement: renderNode is not renderTexture type or camera is null.."); in OnTextureSize()
453 auto camera = AceType::MakeRefPtr<CameraComponent>(); in OnPreViewSizeChange() local
454 camera->SetTextureId(texture_->GetId()); in OnPreViewSizeChange()
455 camera->SetFit(ImageFit::CONTAIN); in OnPreViewSizeChange()
458 camera->SetFit(ImageFit::COVER); in OnPreViewSizeChange()
461 camera->SetSrcWidth(preViewWidth); in OnPreViewSizeChange()
462 camera in OnPreViewSizeChange()
529 auto camera = AceType::MakeRefPtr<CameraComponent>(); OnPrepared() local
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/foundation/multimedia/camera_framework/test/fuzztest/cameradevice_fuzzer/
H A Dcamera_device_fuzzer.cpp281 sptr<CameraDevice> camera = cameras[data.ReadUint32() % cameras.size()]; in Test3() local
282 camera->GetID(); in Test3()
283 camera->GetMetadata(); in Test3()
284 camera->ResetMetadata(); in Test3()
285 camera->GetCameraAbility(); in Test3()
286 camera->GetPosition(); in Test3()
287 camera->GetCameraType(); in Test3()
288 camera->GetConnectionType(); in Test3()
289 camera->GetCameraFoldScreenType(); in Test3()
290 camera in Test3()
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_node_scene_util.h48 RENDER_NS::RenderHandle camera; member
111 /** Fills viewport description matching the given camera.
112 * @param camera Render camera whos resolution and viewport are used.
115 virtual RENDER_NS::ViewportDesc CreateViewportFromCamera(const RenderCamera& camera) = 0;
117 /** Fills scissor description matching the given camera.
118 * @param camera Render camera whos resolution and scissor are used.
121 virtual RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera) = 0;
123 /** Updates the render pass using the given camera
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/foundation/multimedia/camera_framework/frameworks/native/ndk/
H A Dcamera_manager.cpp16 #include "kits/native/include/camera/camera_manager.h"
118 const Camera_Device* camera, Camera_OutputCapability** cameraOutputCapability) in OH_CameraManager_GetSupportedCameraOutputCapability()
124 CHECK_AND_RETURN_RET_LOG(camera != nullptr, CAMERA_INVALID_ARGUMENT, in OH_CameraManager_GetSupportedCameraOutputCapability()
125 "Invaild argument,camera is null!"); in OH_CameraManager_GetSupportedCameraOutputCapability()
127 return cameraManager->GetSupportedCameraOutputCapability(camera, cameraOutputCapability); in OH_CameraManager_GetSupportedCameraOutputCapability()
131 const Camera_Device* camera, Camera_SceneMode sceneMode, Camera_OutputCapability** cameraOutputCapability) in OH_CameraManager_GetSupportedCameraOutputCapabilityWithSceneMode()
136 CHECK_AND_RETURN_RET_LOG(camera != nullptr, CAMERA_INVALID_ARGUMENT, in OH_CameraManager_GetSupportedCameraOutputCapabilityWithSceneMode()
137 "Invaild argument, camera is null!"); in OH_CameraManager_GetSupportedCameraOutputCapabilityWithSceneMode()
141 return cameraManager->GetSupportedCameraOutputCapabilityWithSceneMode(camera, sceneMode, cameraOutputCapability); in OH_CameraManager_GetSupportedCameraOutputCapabilityWithSceneMode()
176 const Camera_Device* camera, Camera_Inpu in OH_CameraManager_CreateCameraInput()
117 OH_CameraManager_GetSupportedCameraOutputCapability(Camera_Manager* cameraManager, const Camera_Device* camera, Camera_OutputCapability** cameraOutputCapability) OH_CameraManager_GetSupportedCameraOutputCapability() argument
130 OH_CameraManager_GetSupportedCameraOutputCapabilityWithSceneMode(Camera_Manager* cameraManager, const Camera_Device* camera, Camera_SceneMode sceneMode, Camera_OutputCapability** cameraOutputCapability) OH_CameraManager_GetSupportedCameraOutputCapabilityWithSceneMode() argument
175 OH_CameraManager_CreateCameraInput(Camera_Manager* cameraManager, const Camera_Device* camera, Camera_Input** cameraInput) OH_CameraManager_CreateCameraInput() argument
314 OH_CameraDevice_GetCameraOrientation(Camera_Device* camera, uint32_t* orientation) OH_CameraDevice_GetCameraOrientation() argument
323 OH_CameraManager_GetSupportedSceneModes(Camera_Device* camera, Camera_SceneMode** sceneModes, uint32_t* size) OH_CameraManager_GetSupportedSceneModes() argument
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/foundation/multimedia/camera_lite/frameworks/
H A Dcamera_manager.cpp129 auto camera = cameraMapCache_.find(cameraId); variable
130 if (camera == cameraMapCache_.end()) {
133 return camera->second->GetAbility();
138 auto camera = cameraMapCache_.find(cameraId); variable
139 if (camera == cameraMapCache_.end()) {
142 return camera->second->GetInfo();
/foundation/multimedia/camera_lite/interfaces/kits/
H A Dframe_state_callback.h68 * @param camera Indicates the camera.
72 virtual void OnFrameFinished(Camera &camera, FrameConfig &frameConfig, FrameResult &frameResult) {} in OnFrameFinished() argument
77 * @param camera Indicates the camera.
82 virtual void OnFrameError(Camera &camera, FrameConfig &frameConfig, int32_t errorCode, FrameResult &frameResult) {} in OnFrameError() argument
/foundation/arkui/ace_engine_lite/frameworks/src/core/components/
H A Dcamera_component.cpp49 void FrameCallback::OnFrameFinished(Media::Camera &camera, in OnFrameFinished() argument
99 void FrameCallback::OnFrameError(Media::Camera &camera, in OnFrameError() argument
222 void CameraCallback::OnCreated(Media::Camera &camera) in OnCreated() argument
227 HILOG_ERROR(HILOG_MODULE_ACE, "CameraCallback: create camera config failed!"); in OnCreated()
231 camera.Configure(*config); in OnCreated()
232 camera_ = &camera; in OnCreated()
244 camera.TriggerLoopingCapture(*frameConfig_); in OnCreated()
249 HILOG_ERROR(HILOG_MODULE_ACE, "CameraCallback: camera:%{public}s unavailable, errorCode:%{public}d", in OnCreateFailed()
253 const char * const detailValue = "camera unavailable"; in OnCreateFailed()
275 HILOG_ERROR(HILOG_MODULE_ACE, "CameraComponent: create camera vie in CreateNativeViews()
292 Media::Camera *camera = const_cast<Media::Camera *>(cameraCallback_->GetCameraInstance()); ReleaseNativeViews() local
440 Media::Camera *camera = const_cast<Media::Camera *>(cameraCallback->GetCameraInstance()); CaptureFrame() local
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H A Dcamera_component.h58 void OnFrameFinished(Media::Camera &camera,
61 void OnFrameError(Media::Camera &camera,
117 void OnCreated(Media::Camera &camera) override;
119 void OnReleased(Media::Camera &camera) override {}
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/api/
H A Dcamera.h67 * @brief Set camera to use orthographic projection with default property values
80 * @brief Set camera to use perspective projection. This is on by default.
115 * @brief Runs a callback once the camera is loaded. If camera is already initialized, callback will not run.
127 void AddMultiviewCamera(Camera camera) in AddMultiviewCamera() argument
129 META_API_CACHED_INTERFACE(Camera)->AddMultiviewCamera(camera); in AddMultiviewCamera()
132 void RemoveMultiviewCamera(Camera camera) in RemoveMultiviewCamera() argument
134 META_API_CACHED_INTERFACE(Camera)->RemoveMultiviewCamera(camera); in RemoveMultiviewCamera()
/foundation/multimedia/camera_framework/interfaces/kits/native/include/camera/
H A Dcamera_manager.h20 * @brief Provide the definition of the C interface for the camera module.
31 * @brief Declare the camera manager concepts.
45 #include "camera.h"
62 * @param status the {@link Camera_StatusInfo} of each camera device.
87 * @brief A listener for camera devices status.
101 * @brief Register camera status change event callback.
112 * @brief Unregister camera status change event callback.
171 * @brief Gets supported camera descriptions.
186 * @brief Delete supported camera.
198 * @brief Gets the supported output capability for the specific camera an
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/foundation/multimedia/camera_framework/frameworks/native/ndk/impl/
H A Dcamera_manager_impl.h19 #include "kits/native/include/camera/camera.h"
20 #include "kits/native/include/camera/camera_manager.h"
46 Camera_ErrorCode GetSupportedCameraOutputCapability(const Camera_Device* camera,
49 Camera_ErrorCode GetSupportedCameraOutputCapabilityWithSceneMode(const Camera_Device* camera,
58 Camera_ErrorCode CreateCameraInput(const Camera_Device* camera, Camera_Input** cameraInput);
92 static Camera_ErrorCode GetSupportedSceneModes(Camera_Device* camera,
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_scene.h64 * @brief Default camera of the scene. Populated asynchronously when scene loads.
313 /** This can be used to access the scene default camera without known handle*/
317 * @brief Get the latest bitmap from the engine. If the bitmap for the camera handle does not exist, it will be
320 * @param cameraHandle Specify if we are interested on some specific camera.
323 virtual SCENE_NS::IBitmap::Ptr GetBitmap(bool notifyFrameDrawn, const ICamera::Ptr& camera) = 0;
328 * @param cameraHandle Specify if we are interested on some specific camera.
330 virtual void SetBitmap(const SCENE_NS::IBitmap::Ptr& bitmap, const ICamera::Ptr& camera) = 0;
336 * @param cameraHandle Specify if we are interested on some specific camera, 0 is system default.
338 virtual void SetRenderSize(uint32_t width, uint32_t height, const ICamera::Ptr& camera) = 0;
376 * Activate rendering of camera i
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/foundation/multimedia/camera_framework/test/fuzztest/cloudenhancesession_fuzzer/
H A Dcloud_enhance_session_fuzzer.cpp40 sptr<CameraDevice> camera; member
80 camera = cameras[data.ReadUint32() % cameras.size()]; in GetCameraInput()
81 CHECK_AND_RETURN_RET_LOG(camera, nullptr, "CloudEnhanceSessionFuzzer: Camera is null Error"); in GetCameraInput()
82 return manager->CreateCameraInput(camera); in GetCameraInput()
92 CHECK_AND_RETURN_RET_LOG(camera, nullptr, "CloudEnhanceSessionFuzzer: Camera is null Error"); in GetCaptureOutput()
93 auto capability = manager->GetSupportedOutputCapability(camera, g_sceneMode); in GetCaptureOutput()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp274 void ValidateRenderCamera(RenderCamera& camera) in ValidateRenderCamera() argument
276 if (camera.renderPipelineType == RenderCamera::RenderPipelineType::DEFERRED) { in ValidateRenderCamera()
277 if (camera.flags & RenderCamera::CameraFlagBits::CAMERA_FLAG_MSAA_BIT) { in ValidateRenderCamera()
278 camera.flags = camera.flags & (~RenderCamera::CameraFlagBits::CAMERA_FLAG_MSAA_BIT); in ValidateRenderCamera()
280 CORE_LOG_ONCE_I("valid_r_c" + to_string(camera.id), in ValidateRenderCamera()
281 "MSAA flag with deferred pipeline dropped (cam id %" PRIu64 ")", camera.id); in ValidateRenderCamera()
298 // checks if any of the post process mgrs has valid entity for camera in GetPostProcessName()
371 CORE_LOG_E("invalid custom render target(s) for camera (%s)", renderCamera.name.c_str()); in FillRenderCameraBaseFromCameraComponent()
403 rc.mainCameraId = baseCamera.id; // main camera fo in CreateColorPrePassRenderCamera()
472 FillCameraRenderEnvironment( IRenderDataStoreDefaultCamera* dsCamera, const CameraComponent& component, RenderCamera& camera) FillCameraRenderEnvironment() argument
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/common/
H A Drs_obj_abs_geometry.cpp244 Drawing::Camera3D camera; in UpdateAbsMatrix3D() local
246 camera.Translate(0, 0, z_ + trans_->translateZ_); in UpdateAbsMatrix3D()
248 // Set camera distance in UpdateAbsMatrix3D()
251 camera.SetCameraPos(0, 0, camera.GetCameraPosZ() - zOffSet / INCH_TO_PIXEL); in UpdateAbsMatrix3D()
253 camera.SetCameraPos(0, 0, trans_->cameraDistance_); in UpdateAbsMatrix3D()
257 camera.Translate(-sin(trans_->rotationY_ * DEGREE_TO_RADIAN) * trans_->pivotZ_, in UpdateAbsMatrix3D()
262 camera.RotateXDegrees(-trans_->rotationX_); in UpdateAbsMatrix3D()
263 camera.RotateYDegrees(-trans_->rotationY_); in UpdateAbsMatrix3D()
264 camera in UpdateAbsMatrix3D()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dcamera_impl.cpp146 // Engine side does not automatically resize camera resources even the size changes
250 void AddMultiviewCamera(ICamera::Ptr camera) override
252 if (camera) {
254 auto flags = META_NS::GetValue(camera->PipelineFlags()) | CORE3D_NS::CameraComponent::MULTI_VIEW_ONLY_BIT;
255 camera->PipelineFlags()->SetValue(flags);
259 [source = interface_cast<SCENE_NS::IEcsObject>(camera)->GetEntity(),
268 multiviewCameras_.push_back(camera);
272 void RemoveMultiviewCamera(const ICamera::Ptr& camera) override
274 if (!camera) {
280 if (multiviewCameras_[ii] == camera) // assumin
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