/foundation/graphic/graphic_3d/kits/js/src/ |
H A D | CameraJS.cpp | 59 if (auto camera = interface_pointer_cast<SCENE_NS::ICamera>(GetNativeObject())) { in DisposeNative() 64 ExecSyncTask([this, cam = BASE_NS::move(camera), res = BASE_NS::move(resources_)]() mutable { in DisposeNative() 173 // Create actual camera object. in CameraJS() 194 // make sure the camera gets deactivated (the actual c++ camera might not be destroyed here) in Finalize() 195 if (auto camera = interface_pointer_cast<SCENE_NS::ICamera>(GetNativeObject())) { in Finalize() 196 ExecSyncTask([camera]() { in Finalize() 197 if (auto scene = interface_cast<SCENE_NS::INode>(camera)->GetScene()) { in Finalize() 198 scene->DeactivateCamera(camera); in Finalize() 212 if (auto camera in GetFov() 437 auto camera = interface_pointer_cast<SCENE_NS::ICamera>(GetThisNativeObject(ctx)); GetColor() local 459 auto camera = interface_pointer_cast<SCENE_NS::ICamera>(GetThisNativeObject(ctx)); SetColor() local [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 105 void UpdateCustomCameraTargets(const RenderCamera& camera, RenderPass& renderPass) in UpdateCustomCameraTargets() argument 109 if ((camera.flags & RenderCamera::CAMERA_FLAG_MSAA_BIT) == 0) { in UpdateCustomCameraTargets() 110 if ((subpassDesc.depthAttachmentCount == 1) && camera.depthTarget) { in UpdateCustomCameraTargets() 111 renderPassDesc.attachmentHandles[subpassDesc.depthAttachmentIndex] = camera.depthTarget.GetHandle(); in UpdateCustomCameraTargets() 113 if ((subpassDesc.colorAttachmentCount >= 1) && camera.colorTargets[0u]) { in UpdateCustomCameraTargets() 115 camera.colorTargets[0u].GetHandle(); in UpdateCustomCameraTargets() 120 void UpdateCustomCameraLoadStore(const RenderCamera& camera, RenderPass& renderPass) in UpdateCustomCameraLoadStore() argument 122 // NOTE: if clear bits given the camera RNG loadOp is overrided with clear in UpdateCustomCameraLoadStore() 128 if ((camera.flags & RenderCamera::CAMERA_FLAG_CLEAR_DEPTH_BIT)) { in UpdateCustomCameraLoadStore() 130 attRef.clearValue.depthStencil = camera in UpdateCustomCameraLoadStore() 148 UpdateCameraFlags(const RenderCamera& camera, RenderPass& renderPass) UpdateCameraFlags() argument 182 CreateViewportFromCamera(const RenderCamera& camera) CreateViewportFromCamera() argument 202 CreateScissorFromCamera(const RenderCamera& camera) CreateScissorFromCamera() argument 220 UpdateRenderPassFromCamera(const RenderCamera& camera, RenderPass& renderPass) UpdateRenderPassFromCamera() argument 231 UpdateRenderPassFromCustomCamera( const RenderCamera& camera, const bool isNamedCamera, RenderPass& renderPass) UpdateRenderPassFromCustomCamera() argument 389 GetSceneCameraImageHandles( RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName, const RenderCamera& camera) GetSceneCameraImageHandles() argument 415 CreateViewportFromCamera(const RenderCamera& camera) CreateViewportFromCamera() argument 420 CreateScissorFromCamera(const RenderCamera& camera) CreateScissorFromCamera() argument 425 UpdateRenderPassFromCamera(const RenderCamera& camera, RenderPass& renderPass) UpdateRenderPassFromCamera() argument 430 UpdateRenderPassFromCustomCamera( const RenderCamera& camera, const bool isNamedCamera, RenderPass& renderPass) UpdateRenderPassFromCustomCamera() argument 456 GetSceneCameraImageHandles( RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName, const RenderCamera& camera) GetSceneCameraImageHandles() argument [all...] |
H A D | render_node_scene_util.h | 51 static RENDER_NS::ViewportDesc CreateViewportFromCamera(const RenderCamera& camera); 52 static RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera); 53 static void UpdateRenderPassFromCamera(const RenderCamera& camera, RENDER_NS::RenderPass& renderPass); 55 const RenderCamera& camera, const bool isNamedCamera, RENDER_NS::RenderPass& renderPass); 68 const BASE_NS::string_view cameraName, const RenderCamera& camera); 78 RENDER_NS::ViewportDesc CreateViewportFromCamera(const RenderCamera& camera) override; 79 RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera) override; 80 void UpdateRenderPassFromCamera(const RenderCamera& camera, RENDER_NS::RenderPass& renderPass) override; 82 const RenderCamera& camera, bool isNamedCamera, RENDER_NS::RenderPass& renderPass) override; 93 const RenderCamera& camera) overrid [all...] |
/foundation/graphic/graphic_2d/rosen/samples/2d_graphics/test/src/ |
H A D | camera_test.cpp | 32 Camera3D camera; in TestCamera() local 33 camera.RotateXDegrees(-25); // Set camera to rotate by degrees -25 at x-aixs. in TestCamera() 34 camera.RotateYDegrees(45); // Set camera to rotate by degrees 45 at y-aixs. in TestCamera() 35 camera.Translate(-50, 50, 50); // Set camera to translate by (-50, 50, 50). in TestCamera() 39 camera.Save(); in TestCamera() 40 camera.RotateYDegrees(90); // Set camera t in TestCamera() [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/ |
H A D | render_data_store_default_camera.cpp | 42 void RenderDataStoreDefaultCamera::AddCamera(const RenderCamera& camera) in AddCamera() argument 47 if ((camera.id != RenderSceneDataConstants::INVALID_ID) || (!camera.name.empty())) { in AddCamera() 49 if ((camera.id == cam.id) || ((!camera.name.empty()) && (camera.name == cam.name))) { in AddCamera() 50 CORE_LOG_ONCE_W(to_string(camera.id) + camera.name, in AddCamera() 51 "CORE_VALIDATION: non unique camera id: %" PRIu64 " or name: %s", camera in AddCamera() [all...] |
/foundation/arkui/ace_engine/frameworks/core/components/camera/large_system/ |
H A D | camera.cpp | 16 #include "core/components/camera/large_system/camera.h" 68 auto camera = weak.Upgrade(); in Create() 69 if (camera) { in Create() 70 camera->CreateCamera(onCreate); in Create() 95 LOGE("Camera: create camera fail"); in CreateCamera() 104 auto camera = weak.Upgrade(); in CreateCamera() local 105 if (camera) { in CreateCamera() 106 camera->OnTakePhoto(param); in CreateCamera() 111 auto camera in CreateCamera() local 118 auto camera = weak.Upgrade(); CreateCamera() local 276 auto camera = weak.Upgrade(); SetPreViewSize() local [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_camera_controller.cpp | 56 void ValidateRenderCamera(RenderCamera& camera) in ValidateRenderCamera() argument 58 if (camera.renderPipelineType == RenderCamera::RenderPipelineType::DEFERRED) { in ValidateRenderCamera() 59 if (camera.flags & RenderCamera::CameraFlagBits::CAMERA_FLAG_MSAA_BIT) { in ValidateRenderCamera() 60 camera.flags = camera.flags & (~RenderCamera::CameraFlagBits::CAMERA_FLAG_MSAA_BIT); in ValidateRenderCamera() 62 CORE_LOG_ONCE_I("valid_r_c_" + to_string(camera.id), in ValidateRenderCamera() 63 "MSAA flag with deferred pipeline dropped (cam id %" PRIu64 ")", camera.id); in ValidateRenderCamera() 68 if (camera.id == RenderSceneDataConstants::INVALID_ID) { in ValidateRenderCamera() 69 CORE_LOG_ONCE_I("valid_r_c_id" + to_string(camera.id), "Invalid camera i in ValidateRenderCamera() 269 CreateBaseColorTarget(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const string_view us, const string_view customCamRngId, const RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& targets) CreateBaseColorTarget() argument 286 CreateVelocityTarget(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const GpuImageDesc& targetDesc, const string_view us, const string_view customCameraRngId, const RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& createdTargets) CreateVelocityTarget() argument 317 CreateDeferredTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const GpuImageDesc& targetDesc, const string_view us, const string_view customCameraRngId, const RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& createdTargets) CreateDeferredTargets() argument 353 CreateHistoryTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const GpuImageDesc& targetDesc, const string_view us, const string_view customCameraRngId, const RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& createdTargets) CreateHistoryTargets() argument 379 CreateColorTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const GpuImageDesc& targetDesc, const string_view us, const string_view customCamRngId, const RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& createdTargets) CreateColorTargets() argument 430 CreateDepthTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const GpuImageDesc& targetDesc, const string_view us, const string_view customCamRngId, RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& createdTargets) CreateDepthTargets() argument 479 ColorTargetsRecreationNeeded(const RenderCamera& camera, const RenderNodeDefaultCameraController::CameraResourceSetup& camRes, const GpuImageDesc& desc) ColorTargetsRecreationNeeded() argument 503 DepthTargetsRecreationNeeded(const RenderCamera& camera, const RenderNodeDefaultCameraController::CameraResourceSetup& camRes, const GpuImageDesc& desc) DepthTargetsRecreationNeeded() argument 687 const auto& camera = currentScene_.camera; CreateResources() local 771 const auto& camera = currentScene_.camera; CreateResourceBaseTargets() local 878 const auto& camera = currentScene_.camera; UpdateGeneralUniformBuffer() local 929 const auto& camera = currentScene_.camera; UpdateEnvironmentUniformBuffer() local 975 const auto& camera = currentScene_.camera; UpdateFogUniformBuffer() local [all...] |
H A D | render_node_default_camera_post_process_controller.cpp | 57 // NOTE: history not currently supported for multi-view only camera in FillPostProcessImages() 103 // id checked first for custom camera in InitNode() 129 FillPostProcessImages(currentScene_.camera, currentScene_.multiviewLayer, namedResources, info); in InitNode() 162 FillPostProcessImages(currentScene_.camera, currentScene_.multiviewLayer, namedResources, info); in PreExecuteFrame() 213 // store current frame camera in UpdateCurrentScene() 214 currentScene_.camera = cameras[cameraIdx]; in UpdateCurrentScene() 215 if (currentScene_.camera.multiViewParentCameraId != INVALID_CAM_ID) { in UpdateCurrentScene() 216 // find the base multiview camera in UpdateCurrentScene() 218 dataStoreCamera.GetCameraIndex(currentScene_.camera.multiViewParentCameraId); in UpdateCurrentScene() 222 if (multiviewBaseCam.multiViewCameraIds[camIdx] == currentScene_.camera in UpdateCurrentScene() [all...] |
H A D | render_node_default_env.cpp | 165 if (currentScene_.camera.environment.backgroundType != RenderCamera::Environment::BG_TYPE_NONE) { in ExecuteFrame() 166 if (currentScene_.camera.layerMask & currentScene_.camera.environment.layerMask) { in ExecuteFrame() 187 const RenderCamera::Environment& renderEnv = currentScene_.camera.environment; in RenderData() 192 currentBgType_ = currentScene_.camera.environment.backgroundType; in RenderData() 204 binder0.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in RenderData() 212 GetEnvironmentDataHandles(gpuResourceMgr, defaultImages_, currentScene_.camera.environment); in RenderData() 333 // store current frame camera in UpdateCurrentScene() 334 currentScene_.camera = cameras[cameraIdx]; in UpdateCurrentScene() 339 // uses camera base in UpdateCurrentScene() [all...] |
/foundation/arkui/ace_engine/frameworks/core/components/camera/ |
H A D | camera_element.cpp | 16 #include "core/components/camera/camera_element.h" 83 // Release camera first. in ReleasePlatformResource() 92 platformTaskExecutor.PostTask([camera = camera_]() {}, "ArkUICameraResourceRelease"); in ReleasePlatformResource() 205 LOGI("CameraElement: renderNode is not renderTexture type or camera is null.."); in OnTextureSize() 453 auto camera = AceType::MakeRefPtr<CameraComponent>(); in OnPreViewSizeChange() local 454 camera->SetTextureId(texture_->GetId()); in OnPreViewSizeChange() 455 camera->SetFit(ImageFit::CONTAIN); in OnPreViewSizeChange() 458 camera->SetFit(ImageFit::COVER); in OnPreViewSizeChange() 461 camera->SetSrcWidth(preViewWidth); in OnPreViewSizeChange() 462 camera in OnPreViewSizeChange() 529 auto camera = AceType::MakeRefPtr<CameraComponent>(); OnPrepared() local [all...] |
/foundation/multimedia/camera_framework/test/fuzztest/cameradevice_fuzzer/ |
H A D | camera_device_fuzzer.cpp | 281 sptr<CameraDevice> camera = cameras[data.ReadUint32() % cameras.size()]; in Test3() local 282 camera->GetID(); in Test3() 283 camera->GetMetadata(); in Test3() 284 camera->ResetMetadata(); in Test3() 285 camera->GetCameraAbility(); in Test3() 286 camera->GetPosition(); in Test3() 287 camera->GetCameraType(); in Test3() 288 camera->GetConnectionType(); in Test3() 289 camera->GetCameraFoldScreenType(); in Test3() 290 camera in Test3() [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_node_scene_util.h | 48 RENDER_NS::RenderHandle camera; member 111 /** Fills viewport description matching the given camera. 112 * @param camera Render camera whos resolution and viewport are used. 115 virtual RENDER_NS::ViewportDesc CreateViewportFromCamera(const RenderCamera& camera) = 0; 117 /** Fills scissor description matching the given camera. 118 * @param camera Render camera whos resolution and scissor are used. 121 virtual RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera) = 0; 123 /** Updates the render pass using the given camera [all...] |
/foundation/multimedia/camera_framework/frameworks/native/ndk/ |
H A D | camera_manager.cpp | 16 #include "kits/native/include/camera/camera_manager.h" 118 const Camera_Device* camera, Camera_OutputCapability** cameraOutputCapability) in OH_CameraManager_GetSupportedCameraOutputCapability() 124 CHECK_AND_RETURN_RET_LOG(camera != nullptr, CAMERA_INVALID_ARGUMENT, in OH_CameraManager_GetSupportedCameraOutputCapability() 125 "Invaild argument,camera is null!"); in OH_CameraManager_GetSupportedCameraOutputCapability() 127 return cameraManager->GetSupportedCameraOutputCapability(camera, cameraOutputCapability); in OH_CameraManager_GetSupportedCameraOutputCapability() 131 const Camera_Device* camera, Camera_SceneMode sceneMode, Camera_OutputCapability** cameraOutputCapability) in OH_CameraManager_GetSupportedCameraOutputCapabilityWithSceneMode() 136 CHECK_AND_RETURN_RET_LOG(camera != nullptr, CAMERA_INVALID_ARGUMENT, in OH_CameraManager_GetSupportedCameraOutputCapabilityWithSceneMode() 137 "Invaild argument, camera is null!"); in OH_CameraManager_GetSupportedCameraOutputCapabilityWithSceneMode() 141 return cameraManager->GetSupportedCameraOutputCapabilityWithSceneMode(camera, sceneMode, cameraOutputCapability); in OH_CameraManager_GetSupportedCameraOutputCapabilityWithSceneMode() 176 const Camera_Device* camera, Camera_Inpu in OH_CameraManager_CreateCameraInput() 117 OH_CameraManager_GetSupportedCameraOutputCapability(Camera_Manager* cameraManager, const Camera_Device* camera, Camera_OutputCapability** cameraOutputCapability) OH_CameraManager_GetSupportedCameraOutputCapability() argument 130 OH_CameraManager_GetSupportedCameraOutputCapabilityWithSceneMode(Camera_Manager* cameraManager, const Camera_Device* camera, Camera_SceneMode sceneMode, Camera_OutputCapability** cameraOutputCapability) OH_CameraManager_GetSupportedCameraOutputCapabilityWithSceneMode() argument 175 OH_CameraManager_CreateCameraInput(Camera_Manager* cameraManager, const Camera_Device* camera, Camera_Input** cameraInput) OH_CameraManager_CreateCameraInput() argument 314 OH_CameraDevice_GetCameraOrientation(Camera_Device* camera, uint32_t* orientation) OH_CameraDevice_GetCameraOrientation() argument 323 OH_CameraManager_GetSupportedSceneModes(Camera_Device* camera, Camera_SceneMode** sceneModes, uint32_t* size) OH_CameraManager_GetSupportedSceneModes() argument [all...] |
/foundation/multimedia/camera_lite/frameworks/ |
H A D | camera_manager.cpp | 129 auto camera = cameraMapCache_.find(cameraId);
variable 130 if (camera == cameraMapCache_.end()) {
133 return camera->second->GetAbility();
138 auto camera = cameraMapCache_.find(cameraId);
variable 139 if (camera == cameraMapCache_.end()) {
142 return camera->second->GetInfo();
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/foundation/multimedia/camera_lite/interfaces/kits/ |
H A D | frame_state_callback.h | 68 * @param camera Indicates the camera.
72 virtual void OnFrameFinished(Camera &camera, FrameConfig &frameConfig, FrameResult &frameResult) {}
in OnFrameFinished() argument 77 * @param camera Indicates the camera.
82 virtual void OnFrameError(Camera &camera, FrameConfig &frameConfig, int32_t errorCode, FrameResult &frameResult) {}
in OnFrameError() argument
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/foundation/arkui/ace_engine_lite/frameworks/src/core/components/ |
H A D | camera_component.cpp | 49 void FrameCallback::OnFrameFinished(Media::Camera &camera, in OnFrameFinished() argument 99 void FrameCallback::OnFrameError(Media::Camera &camera, in OnFrameError() argument 222 void CameraCallback::OnCreated(Media::Camera &camera) in OnCreated() argument 227 HILOG_ERROR(HILOG_MODULE_ACE, "CameraCallback: create camera config failed!"); in OnCreated() 231 camera.Configure(*config); in OnCreated() 232 camera_ = &camera; in OnCreated() 244 camera.TriggerLoopingCapture(*frameConfig_); in OnCreated() 249 HILOG_ERROR(HILOG_MODULE_ACE, "CameraCallback: camera:%{public}s unavailable, errorCode:%{public}d", in OnCreateFailed() 253 const char * const detailValue = "camera unavailable"; in OnCreateFailed() 275 HILOG_ERROR(HILOG_MODULE_ACE, "CameraComponent: create camera vie in CreateNativeViews() 292 Media::Camera *camera = const_cast<Media::Camera *>(cameraCallback_->GetCameraInstance()); ReleaseNativeViews() local 440 Media::Camera *camera = const_cast<Media::Camera *>(cameraCallback->GetCameraInstance()); CaptureFrame() local [all...] |
H A D | camera_component.h | 58 void OnFrameFinished(Media::Camera &camera, 61 void OnFrameError(Media::Camera &camera, 117 void OnCreated(Media::Camera &camera) override; 119 void OnReleased(Media::Camera &camera) override {}
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/api/ |
H A D | camera.h | 67 * @brief Set camera to use orthographic projection with default property values 80 * @brief Set camera to use perspective projection. This is on by default. 115 * @brief Runs a callback once the camera is loaded. If camera is already initialized, callback will not run. 127 void AddMultiviewCamera(Camera camera) in AddMultiviewCamera() argument 129 META_API_CACHED_INTERFACE(Camera)->AddMultiviewCamera(camera); in AddMultiviewCamera() 132 void RemoveMultiviewCamera(Camera camera) in RemoveMultiviewCamera() argument 134 META_API_CACHED_INTERFACE(Camera)->RemoveMultiviewCamera(camera); in RemoveMultiviewCamera()
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/foundation/multimedia/camera_framework/interfaces/kits/native/include/camera/ |
H A D | camera_manager.h | 20 * @brief Provide the definition of the C interface for the camera module. 31 * @brief Declare the camera manager concepts. 45 #include "camera.h" 62 * @param status the {@link Camera_StatusInfo} of each camera device. 87 * @brief A listener for camera devices status. 101 * @brief Register camera status change event callback. 112 * @brief Unregister camera status change event callback. 171 * @brief Gets supported camera descriptions. 186 * @brief Delete supported camera. 198 * @brief Gets the supported output capability for the specific camera an [all...] |
/foundation/multimedia/camera_framework/frameworks/native/ndk/impl/ |
H A D | camera_manager_impl.h | 19 #include "kits/native/include/camera/camera.h" 20 #include "kits/native/include/camera/camera_manager.h" 46 Camera_ErrorCode GetSupportedCameraOutputCapability(const Camera_Device* camera, 49 Camera_ErrorCode GetSupportedCameraOutputCapabilityWithSceneMode(const Camera_Device* camera, 58 Camera_ErrorCode CreateCameraInput(const Camera_Device* camera, Camera_Input** cameraInput); 92 static Camera_ErrorCode GetSupportedSceneModes(Camera_Device* camera,
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_scene.h | 64 * @brief Default camera of the scene. Populated asynchronously when scene loads. 313 /** This can be used to access the scene default camera without known handle*/ 317 * @brief Get the latest bitmap from the engine. If the bitmap for the camera handle does not exist, it will be 320 * @param cameraHandle Specify if we are interested on some specific camera. 323 virtual SCENE_NS::IBitmap::Ptr GetBitmap(bool notifyFrameDrawn, const ICamera::Ptr& camera) = 0; 328 * @param cameraHandle Specify if we are interested on some specific camera. 330 virtual void SetBitmap(const SCENE_NS::IBitmap::Ptr& bitmap, const ICamera::Ptr& camera) = 0; 336 * @param cameraHandle Specify if we are interested on some specific camera, 0 is system default. 338 virtual void SetRenderSize(uint32_t width, uint32_t height, const ICamera::Ptr& camera) = 0; 376 * Activate rendering of camera i [all...] |
/foundation/multimedia/camera_framework/test/fuzztest/cloudenhancesession_fuzzer/ |
H A D | cloud_enhance_session_fuzzer.cpp | 40 sptr<CameraDevice> camera; member 80 camera = cameras[data.ReadUint32() % cameras.size()]; in GetCameraInput() 81 CHECK_AND_RETURN_RET_LOG(camera, nullptr, "CloudEnhanceSessionFuzzer: Camera is null Error"); in GetCameraInput() 82 return manager->CreateCameraInput(camera); in GetCameraInput() 92 CHECK_AND_RETURN_RET_LOG(camera, nullptr, "CloudEnhanceSessionFuzzer: Camera is null Error"); in GetCaptureOutput() 93 auto capability = manager->GetSupportedOutputCapability(camera, g_sceneMode); in GetCaptureOutput()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 274 void ValidateRenderCamera(RenderCamera& camera) in ValidateRenderCamera() argument 276 if (camera.renderPipelineType == RenderCamera::RenderPipelineType::DEFERRED) { in ValidateRenderCamera() 277 if (camera.flags & RenderCamera::CameraFlagBits::CAMERA_FLAG_MSAA_BIT) { in ValidateRenderCamera() 278 camera.flags = camera.flags & (~RenderCamera::CameraFlagBits::CAMERA_FLAG_MSAA_BIT); in ValidateRenderCamera() 280 CORE_LOG_ONCE_I("valid_r_c" + to_string(camera.id), in ValidateRenderCamera() 281 "MSAA flag with deferred pipeline dropped (cam id %" PRIu64 ")", camera.id); in ValidateRenderCamera() 298 // checks if any of the post process mgrs has valid entity for camera in GetPostProcessName() 371 CORE_LOG_E("invalid custom render target(s) for camera (%s)", renderCamera.name.c_str()); in FillRenderCameraBaseFromCameraComponent() 403 rc.mainCameraId = baseCamera.id; // main camera fo in CreateColorPrePassRenderCamera() 472 FillCameraRenderEnvironment( IRenderDataStoreDefaultCamera* dsCamera, const CameraComponent& component, RenderCamera& camera) FillCameraRenderEnvironment() argument [all...] |
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/common/ |
H A D | rs_obj_abs_geometry.cpp | 244 Drawing::Camera3D camera; in UpdateAbsMatrix3D() local 246 camera.Translate(0, 0, z_ + trans_->translateZ_); in UpdateAbsMatrix3D() 248 // Set camera distance in UpdateAbsMatrix3D() 251 camera.SetCameraPos(0, 0, camera.GetCameraPosZ() - zOffSet / INCH_TO_PIXEL); in UpdateAbsMatrix3D() 253 camera.SetCameraPos(0, 0, trans_->cameraDistance_); in UpdateAbsMatrix3D() 257 camera.Translate(-sin(trans_->rotationY_ * DEGREE_TO_RADIAN) * trans_->pivotZ_, in UpdateAbsMatrix3D() 262 camera.RotateXDegrees(-trans_->rotationX_); in UpdateAbsMatrix3D() 263 camera.RotateYDegrees(-trans_->rotationY_); in UpdateAbsMatrix3D() 264 camera in UpdateAbsMatrix3D() [all...] |
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | camera_impl.cpp | 146 // Engine side does not automatically resize camera resources even the size changes 250 void AddMultiviewCamera(ICamera::Ptr camera) override 252 if (camera) { 254 auto flags = META_NS::GetValue(camera->PipelineFlags()) | CORE3D_NS::CameraComponent::MULTI_VIEW_ONLY_BIT; 255 camera->PipelineFlags()->SetValue(flags); 259 [source = interface_cast<SCENE_NS::IEcsObject>(camera)->GetEntity(), 268 multiviewCameras_.push_back(camera); 272 void RemoveMultiviewCamera(const ICamera::Ptr& camera) override 274 if (!camera) { 280 if (multiviewCameras_[ii] == camera) // assumin [all...] |