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Searched refs:cacheState_ (Results 1 - 4 of 4) sorted by relevance

/foundation/arkui/ace_engine_lite/frameworks/common/memory/cache/
H A Dcache_manager.cpp35 CacheManager::CacheManager() : cacheState_(STATE_NORMAL) in CacheManager()
61 if (cacheState_ == STATE_SUCCESS) { in SetConfigTable()
63 cacheState_ = STATE_NORMAL; in SetConfigTable()
73 if (cacheState_ == STATE_SUCCESS) { in SetupCacheMemInfo()
77 cacheState_ = DistributeCacheRange(startAddr, length); in SetupCacheMemInfo()
78 if (cacheState_ != STATE_SUCCESS) { in SetupCacheMemInfo()
152 if (cacheState_ != STATE_SUCCESS) { in IsEnvReady()
200 if (cacheState_ != STATE_SUCCESS) { in IsWholeCacheHealthy()
H A Dcache_manager.h89 CacheSetupState cacheState_; member in OHOS::ACELite::final
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1261 const auto& cBlend = cacheState_.colorBlendState; in HandleColorAttachments()
1294 if ((clearDepth) && (!cacheState_.depthStencilState.enableDepthWrite)) { in HandleDepthAttachment()
1298 if (cacheState_.depthStencilState.frontStencilOpState.writeMask != allBits) { in HandleDepthAttachment()
1301 if (cacheState_.depthStencilState.backStencilOpState.writeMask != allBits) { in HandleDepthAttachment()
1320 if ((clearDepth) && (!cacheState_.depthStencilState.enableDepthWrite)) { in HandleDepthAttachment()
1326 if (cacheState_.depthStencilState.frontStencilOpState.writeMask != allBits) { in HandleDepthAttachment()
1327 glStencilMaskSeparate(GL_FRONT, cacheState_.depthStencilState.frontStencilOpState.writeMask); in HandleDepthAttachment()
1329 if (cacheState_.depthStencilState.backStencilOpState.writeMask != allBits) { in HandleDepthAttachment()
1330 glStencilMaskSeparate(GL_BACK, cacheState_.depthStencilState.backStencilOpState.writeMask); in HandleDepthAttachment()
1351 if (cacheState_ in DoSubPass()
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H A Drender_backend_gles.h271 GraphicsState cacheState_; member in final

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