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Help
Searched
refs:cacheCollections_
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
asset_manager.cpp
126
auto it =
cacheCollections_
.find(cacheId);
in LoadAssetToCache()
127
if (it !=
cacheCollections_
.cend()) {
in LoadAssetToCache()
134
cacheCollections_
.erase(cacheId);
in LoadAssetToCache()
145
return (
cacheCollections_
[cacheId] = move(ec)).get();
in LoadAssetToCache()
156
return
cacheCollections_
.find(cacheId) !=
cacheCollections_
.cend();
in IsCachedCollection()
169
return (
cacheCollections_
[cacheId] = move(ec)).get();
in CreateCachedCollection()
177
auto collection =
cacheCollections_
.find(cacheId);
in GetCachedCollection()
178
return collection !=
cacheCollections_
.cend() ? collection->second.get() : nullptr;
in GetCachedCollection()
186
cacheCollections_
in RemoveFromCache()
[all...]
H
A
D
asset_manager.h
78
BASE_NS::unordered_map<BASE_NS::string, IEntityCollection::Ptr>
cacheCollections_
;
member in AssetManager
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H
A
D
ecs_asset_manager.cpp
81
unordered_map<string, IEntityCollection::Ptr>
cacheCollections_
;
member in EcsAssetManager
165
auto it =
cacheCollections_
.find(cacheId);
in LoadAssetToCache()
166
if (it !=
cacheCollections_
.cend()) {
in LoadAssetToCache()
172
cacheCollections_
.erase(cacheId);
in LoadAssetToCache()
178
return (
cacheCollections_
[cacheId] = move(ec)).get();
in LoadAssetToCache()
189
return
cacheCollections_
.find(cacheId) !=
cacheCollections_
.cend();
in IsCachedCollection()
202
return (
cacheCollections_
[cacheId] = move(ec)).get();
in CreateCachedCollection()
210
auto collection =
cacheCollections_
.find(cacheId);
in GetCachedCollection()
211
return collection !=
cacheCollections_
in GetCachedCollection()
[all...]
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