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Searched refs:cBlendState (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1268 const auto& cBlendState = cBlend.colorAttachments[idx]; in HandleColorAttachments() local
1269 if (clearAll != cBlendState.colorWriteMask) { in HandleColorAttachments()
1276 if (clearAll != cBlendState.colorWriteMask) { in HandleColorAttachments()
1278 glColorMaski(idx, IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_R_BIT), in HandleColorAttachments()
1279 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_G_BIT), in HandleColorAttachments()
1280 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_B_BIT), in HandleColorAttachments()
1281 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_A_BIT)); in HandleColorAttachments()
2762 const auto& cBlendState = cBlend.colorAttachments[i]; in PrimeBlendState() local
2763 glColorMaski(i, IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_R_BIT), in PrimeBlendState()
2764 IS_BIT_GL(cBlendState in PrimeBlendState()
2899 auto& cBlendState = cBlend.colorAttachments[i]; UpdateBlendState() local
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