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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp79 const float* boundsData = &jointBoundsData[j * 6]; in UpdateJointBounds() local
80 if (*boundsData != maxFloat) { in UpdateJointBounds()
81 const Math::Vec3 min(boundsData); in UpdateJointBounds()
82 const Math::Vec3 max(boundsData + 3); in UpdateJointBounds()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp2143 auto& boundsData = jointBoundsData_[joints[w]]; in CalculateJointBounds() local
2144 boundsData.min = Math::min(boundsData.min, pos); in CalculateJointBounds()
2145 boundsData.max = Math::max(boundsData.max, pos); in CalculateJointBounds()

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