Searched refs:blend (Results 1 - 9 of 9) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/image/apng/ |
H A D | apng_image_player.cpp | 168 frame.blend = ImageBlendOver; in GetApngAllFrames() 172 frame.blend = ImageBlendNone; in GetApngAllFrames() 177 if (frame.blend == ImageBlendNone && frame.isFullSize) { in GetApngAllFrames() 362 if (frameInfo->blend == ImageBlendOver) { in BlendImage() 394 if (frameInfo->blend == ImageBlendOver) { in BlendImage() 477 if (frameInfo->blend == ImageBlendOver) { in GetImage() 514 if (frameInfo->blend == ImageBlendOver) { in GetImage() 543 if (frameInfo->blend == ImageBlendOver) { in GetImage() 592 if (frameInfo->blend == ImageBlendOver) { in GetImage() 624 if (frameInfo->blend in GetImage() [all...] |
H A D | apng_image_player.h | 83 ImageBlendOperation blend = ImageBlendNone; member 212 * Use blend role draw frame image to canvas
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.h | 105 SingleShaderData blend; member
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H A D | gltf2_importer.cpp | 1658 // Shadow casting is removed from blend modes by default. in SelectShaders() 1659 // Transmission over writes the gltf material blend mode. in SelectShaders() 1661 desc.materialShader.shader = dmShaderData.blend.shader; in SelectShaders() 1663 desc.materialShader.graphicsState = dmShaderData.blend.gfxState; in SelectShaders() 1668 desc.materialShader.shader = dmShaderData.blend.shader; in SelectShaders() 1670 gltfMaterial.doubleSided ? dmShaderData.blend.gfxStateDoubleSided : dmShaderData.blend.gfxState; in SelectShaders() 1673 // opaque materials are expected to have alpha value of 1.0f based on the blend state in SelectShaders() 1730 // Always receive and cast shadows. (Modified with blend modes below) in ImportMaterial() 2569 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT, dmShaderData_.blend); [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 2895 const auto& blend = graphicsState.colorBlendState; in UpdateBlendState() local 2897 for (GLuint i = 0; i < blend.colorAttachmentCount; i++) { in UpdateBlendState() 2898 const auto& blendState = blend.colorAttachments[i]; in UpdateBlendState() 2908 // Check if blend state has changed in UpdateBlendState() 2939 if (!Compare(cBlend.colorBlendConstants, blend.colorBlendConstants)) { in UpdateBlendState() 2940 Set(cBlend.colorBlendConstants, blend.colorBlendConstants); in UpdateBlendState() 2941 glBlendColor(blend.colorBlendConstants[Gles::RED_INDEX], blend.colorBlendConstants[Gles::GREEN_INDEX], in UpdateBlendState() 2942 blend.colorBlendConstants[Gles::BLUE_INDEX], blend in UpdateBlendState() [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.h | 133 SingleShaderData blend; member
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H A D | render_system.cpp | 466 inline constexpr Math::Vec4 LerpVec4(const Math::Vec4& vec0, const Math::Vec4& vec1, const Math::Vec4& blend) in LerpVec4() argument 468 return Math::Vec4(Math::lerp(vec0.x, vec1.x, blend.x), Math::lerp(vec0.y, vec1.y, blend.y), in LerpVec4() 469 Math::lerp(vec0.z, vec1.z, blend.z), Math::lerp(vec0.w, vec1.w, blend.w)); in LerpVec4() 1277 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT, dmShaderData_.blend); in Initialize() 1412 // NOTE: should be alpha blend and not double sided, should be set by material author in EvaluateMaterialModifications()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/picker/ |
H A D | datepicker_column_pattern.cpp | 278 auto blend = host->GetParent(); in SetButtonBackgroundColor() local 279 CHECK_NULL_VOID(blend); in SetButtonBackgroundColor() 280 auto stack = blend->GetParent(); in SetButtonBackgroundColor()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_picker/ |
H A D | textpicker_column_pattern.cpp | 318 auto blend = host->GetParent(); in SetButtonBackgroundColor() local 319 CHECK_NULL_VOID(blend); in SetButtonBackgroundColor() 320 auto stack = blend->GetParent(); in SetButtonBackgroundColor()
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