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Searched refs:blend (Results 1 - 9 of 9) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/image/apng/
H A Dapng_image_player.cpp168 frame.blend = ImageBlendOver; in GetApngAllFrames()
172 frame.blend = ImageBlendNone; in GetApngAllFrames()
177 if (frame.blend == ImageBlendNone && frame.isFullSize) { in GetApngAllFrames()
362 if (frameInfo->blend == ImageBlendOver) { in BlendImage()
394 if (frameInfo->blend == ImageBlendOver) { in BlendImage()
477 if (frameInfo->blend == ImageBlendOver) { in GetImage()
514 if (frameInfo->blend == ImageBlendOver) { in GetImage()
543 if (frameInfo->blend == ImageBlendOver) { in GetImage()
592 if (frameInfo->blend == ImageBlendOver) { in GetImage()
624 if (frameInfo->blend in GetImage()
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H A Dapng_image_player.h83 ImageBlendOperation blend = ImageBlendNone; member
212 * Use blend role draw frame image to canvas
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.h105 SingleShaderData blend; member
H A Dgltf2_importer.cpp1658 // Shadow casting is removed from blend modes by default. in SelectShaders()
1659 // Transmission over writes the gltf material blend mode. in SelectShaders()
1661 desc.materialShader.shader = dmShaderData.blend.shader; in SelectShaders()
1663 desc.materialShader.graphicsState = dmShaderData.blend.gfxState; in SelectShaders()
1668 desc.materialShader.shader = dmShaderData.blend.shader; in SelectShaders()
1670 gltfMaterial.doubleSided ? dmShaderData.blend.gfxStateDoubleSided : dmShaderData.blend.gfxState; in SelectShaders()
1673 // opaque materials are expected to have alpha value of 1.0f based on the blend state in SelectShaders()
1730 // Always receive and cast shadows. (Modified with blend modes below) in ImportMaterial()
2569 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT, dmShaderData_.blend);
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2895 const auto& blend = graphicsState.colorBlendState; in UpdateBlendState() local
2897 for (GLuint i = 0; i < blend.colorAttachmentCount; i++) { in UpdateBlendState()
2898 const auto& blendState = blend.colorAttachments[i]; in UpdateBlendState()
2908 // Check if blend state has changed in UpdateBlendState()
2939 if (!Compare(cBlend.colorBlendConstants, blend.colorBlendConstants)) { in UpdateBlendState()
2940 Set(cBlend.colorBlendConstants, blend.colorBlendConstants); in UpdateBlendState()
2941 glBlendColor(blend.colorBlendConstants[Gles::RED_INDEX], blend.colorBlendConstants[Gles::GREEN_INDEX], in UpdateBlendState()
2942 blend.colorBlendConstants[Gles::BLUE_INDEX], blend in UpdateBlendState()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h133 SingleShaderData blend; member
H A Drender_system.cpp466 inline constexpr Math::Vec4 LerpVec4(const Math::Vec4& vec0, const Math::Vec4& vec1, const Math::Vec4& blend) in LerpVec4() argument
468 return Math::Vec4(Math::lerp(vec0.x, vec1.x, blend.x), Math::lerp(vec0.y, vec1.y, blend.y), in LerpVec4()
469 Math::lerp(vec0.z, vec1.z, blend.z), Math::lerp(vec0.w, vec1.w, blend.w)); in LerpVec4()
1277 DefaultMaterialShaderConstants::RENDER_SLOT_FORWARD_TRANSLUCENT, dmShaderData_.blend); in Initialize()
1412 // NOTE: should be alpha blend and not double sided, should be set by material author in EvaluateMaterialModifications()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/picker/
H A Ddatepicker_column_pattern.cpp278 auto blend = host->GetParent(); in SetButtonBackgroundColor() local
279 CHECK_NULL_VOID(blend); in SetButtonBackgroundColor()
280 auto stack = blend->GetParent(); in SetButtonBackgroundColor()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_picker/
H A Dtextpicker_column_pattern.cpp318 auto blend = host->GetParent(); in SetButtonBackgroundColor() local
319 CHECK_NULL_VOID(blend); in SetButtonBackgroundColor()
320 auto stack = blend->GetParent(); in SetButtonBackgroundColor()

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