Searched refs:bindable (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_util.cpp | 217 BindableBuffer bindable; in BindResourcesToBinder() local 218 bindable.handle = ref.handle; in BindResourcesToBinder() 219 pipelineDescriptorSetBinder.BindBuffer(ref.set, ref.binding, bindable); in BindResourcesToBinder() 224 BindableImage bindable; in BindResourcesToBinder() local 225 bindable.handle = ref.handle; in BindResourcesToBinder() 226 bindable.samplerHandle = ref.secondHandle; // might be combined image sampler if valid handle in BindResourcesToBinder() 227 bindable.mip = ref.mip; in BindResourcesToBinder() 228 bindable.layer = ref.layer; in BindResourcesToBinder() 229 pipelineDescriptorSetBinder.BindImage(ref.set, ref.binding, bindable); in BindResourcesToBinder() 234 BindableSampler bindable; in BindResourcesToBinder() local [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_pipeline_binder.cpp | 386 const BindableBuffer bindable { in BindBuffer() 391 pipelineDescriptorSetBinder_->BindBuffer(set, binding, bindable); in BindBuffer() 449 const BindableImage bindable { in BindImage() 456 pipelineDescriptorSetBinder_->BindImage(set, binding, bindable); in BindImage() 515 const BindableSampler bindable { in BindSampler() 518 pipelineDescriptorSetBinder_->BindSampler(set, binding, bindable); in BindSampler()
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