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Searched refs:baseComponentSet (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/ComponentTools/
H A Dcomponent_query.cpp49 const IComponentManager& baseComponentSet, const array_view<const Operation> operations, bool enableEntityLookup) in SetupQuery()
65 managers_.push_back(const_cast<IComponentManager*>(&baseComponentSet)); in SetupQuery()
93 const IComponentManager& baseComponentSet = *managers_[0]; in Execute() local
95 const auto baseComponents = baseComponentSet.GetComponentCount(); in Execute()
98 auto& em = baseComponentSet.GetEcs().GetEntityManager(); in Execute()
102 if (const Entity entity = baseComponentSet.GetEntity(id); em.IsAlive(entity)) { in Execute()
150 const IComponentManager& baseComponentSet, const array_view<const Operation> operations, bool enableEntityLookup) in Execute()
152 SetupQuery(baseComponentSet, operations, enableEntityLookup); in Execute()
48 SetupQuery( const IComponentManager& baseComponentSet, const array_view<const Operation> operations, bool enableEntityLookup) SetupQuery() argument
149 Execute( const IComponentManager& baseComponentSet, const array_view<const Operation> operations, bool enableEntityLookup) Execute() argument
H A Dcomponent_query.h58 * @param baseComponentSet Components that are used as a base set for query, this should be the component manager
64 void SetupQuery(const IComponentManager& baseComponentSet, BASE_NS::array_view<const Operation> operations,
72 [[deprecated]] void Execute(const IComponentManager& baseComponentSet,

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