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Help
Searched
refs:baseComponent
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
intf_multi_mesh_initialization.h
30
virtual void Initialize(SceneHolder::Ptr sceneHolder, size_t instanceCount, CORE_NS::Entity
baseComponent
) = 0;
H
A
D
multimesh_impl.cpp
78
void Initialize(SceneHolder::Ptr sceneHolder, size_t instanceCount, CORE_NS::Entity
baseComponent
) override
83
[
baseComponent
](auto sceneHolder, auto self) {
84
auto entity = sceneHolder->CreateMultiMeshInstance(
baseComponent
);
H
A
D
scene_holder.cpp
2612
CORE_NS::Entity SceneHolder::CreateMultiMeshInstance(CORE_NS::Entity
baseComponent
)
in CreateMultiMeshInstance()
argument
2615
if (!nodeSystem_->GetNode(
baseComponent
)) {
in CreateMultiMeshInstance()
2622
if (auto data = renderMeshComponentManager_->Read(
baseComponent
)) {
in CreateMultiMeshInstance()
2635
data->mesh =
baseComponent
;
in CreateMultiMeshInstance()
2638
baseComponent
= nodeEntity;
in CreateMultiMeshInstance()
2641
if (!renderMeshComponentManager_->HasComponent(
baseComponent
)) {
in CreateMultiMeshInstance()
2642
renderMeshComponentManager_->Create(
baseComponent
);
in CreateMultiMeshInstance()
2646
return
baseComponent
;
in CreateMultiMeshInstance()
H
A
D
scene_holder.h
336
CORE_NS::Entity CreateMultiMeshInstance(CORE_NS::Entity
baseComponent
);
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