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Searched refs:barrierPointIndex (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_barrier_list.cpp101 const uint32_t barrierPointIndex, const vector<CommandBarrier>& barriers) in AddBarriersToBarrierPoint()
113 if (auto iter = barrierPointIndextoIndex_.find(barrierPointIndex); in AddBarriersToBarrierPoint()
119 barrierPointIndextoIndex_[barrierPointIndex] = barrierIndex; in AddBarriersToBarrierPoint()
143 bool RenderBarrierList::HasBarriers(const uint32_t barrierPointIndex) const in HasBarriers()
145 return (barrierPointIndextoIndex_.count(barrierPointIndex) == 1); in HasBarriers()
149 const uint32_t barrierPointIndex) const in GetBarrierPointBarriers()
153 if (const auto iter = barrierPointIndextoIndex_.find(barrierPointIndex); iter != barrierPointIndextoIndex_.cend()) { in GetBarrierPointBarriers()
100 AddBarriersToBarrierPoint( const uint32_t barrierPointIndex, const vector<CommandBarrier>& barriers) AddBarriersToBarrierPoint() argument
H A Drender_barrier_list.h70 void AddBarriersToBarrierPoint(const uint32_t barrierPointIndex, const BASE_NS::vector<CommandBarrier>& barriers);
71 bool HasBarriers(const uint32_t barrierPointIndex) const;
72 const BarrierPointBarriers* GetBarrierPointBarriers(const uint32_t barrierPointIndex) const;
H A Drender_command_list.h306 uint32_t barrierPointIndex { ~0u };
H A Drender_command_list.cpp464 data->barrierPointIndex = stateData_.currentBarrierPointIndex++; in AddBarrierPoint()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp530 const uint32_t barrierPointIndex = rcbp.barrierPointIndex; in PatchGpuResourceQueueTransfers() local
531 releaseNodeRef.renderBarrierList->AddBarriersToBarrierPoint(barrierPointIndex, { transferBarrier }); in PatchGpuResourceQueueTransfers()
544 const uint32_t barrierPointIndex = rcbp.barrierPointIndex; in PatchGpuResourceQueueTransfers() local
545 acquireNodeRef.renderBarrierList->AddBarriersToBarrierPoint(barrierPointIndex, { transferBarrier }); in PatchGpuResourceQueueTransfers()
915 static_cast<RenderCommandBarrierPoint*>(barrierPointCmdRef.rc)->barrierPointIndex; in BeginRenderPassHandleDependency()
1094 rc.barrierPointIndex, parameters.combinedBarriers);
1096 nodeData.renderBarrierList->AddBarriersToBarrierPoint(rc.barrierPointIndex, parameters.combinedBarriers);
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1721 if (!rbl.HasBarriers(renderCmd.barrierPointIndex)) {
1726 rbl.GetBarrierPointBarriers(renderCmd.barrierPointIndex);
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1863 rbList.GetBarrierPointBarriers(renderCmd.barrierPointIndex); in RenderCommandBarrierPoint()

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