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Searched refs:barrierListRef (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1875 const auto& barrierListRef = *nextBarrierList; in RenderCommandBarrierPoint() local
1876 nextBarrierList = barrierListRef.nextBarrierPointBarrierList; // advance to next in RenderCommandBarrierPoint()
1877 const uint32_t barrierCount = barrierListRef.count; in RenderCommandBarrierPoint()
1912 const auto& barrier = barrierListRef.commandBarriers[barrierIdx]; in RenderCommandBarrierPoint()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1750 const RenderBarrierList::BarrierPointBarrierList& barrierListRef = *nextBarrierList;
1751 nextBarrierList = barrierListRef.nextBarrierPointBarrierList; // advance to next
1752 const uint32_t barrierCount = (uint32_t)barrierListRef.count;
1763 const CommandBarrier& ref = barrierListRef.commandBarriers[barrierIdx];

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