Searched refs:backStencilOpState (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_state_object_vk.cpp | 251 const GraphicsState::StencilOpState& backStencilOpState = depthStencilState.backStencilOpState; in GraphicsPipelineStateObjectVk() local 253 (VkStencilOp)backStencilOpState.failOp, // failOp in GraphicsPipelineStateObjectVk() 254 (VkStencilOp)backStencilOpState.passOp, // passOp in GraphicsPipelineStateObjectVk() 255 (VkStencilOp)backStencilOpState.depthFailOp, // depthFailOp in GraphicsPipelineStateObjectVk() 256 (VkCompareOp)backStencilOpState.compareOp, // compareOp in GraphicsPipelineStateObjectVk() 257 backStencilOpState.compareMask, // compareMask in GraphicsPipelineStateObjectVk() 258 backStencilOpState.writeMask, // writeMask in GraphicsPipelineStateObjectVk() 259 backStencilOpState.reference, // reference in GraphicsPipelineStateObjectVk()
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 1301 if (cacheState_.depthStencilState.backStencilOpState.writeMask != allBits) { in HandleDepthAttachment() 1329 if (cacheState_.depthStencilState.backStencilOpState.writeMask != allBits) { in HandleDepthAttachment() 1330 glStencilMaskSeparate(GL_BACK, cacheState_.depthStencilState.backStencilOpState.writeMask); in HandleDepthAttachment() 2307 auto& cBack = cacheState_.depthStencilState.backStencilOpState; in SetStencilState() 2345 auto& cBack = cacheState_.depthStencilState.backStencilOpState; in RenderCommandDynamicStateStencil() 2749 SetStencilState(updateAllFlags, cDepth.frontStencilOpState, updateAllFlags, cDepth.backStencilOpState); in PrimeDepthStencilState() 2852 if (cDepth.backStencilOpState.reference != depth.backStencilOpState.reference) { in UpdateStencilState() 2860 if (cDepth.backStencilOpState.compareMask != depth.backStencilOpState in UpdateStencilState() [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_state_loader_util.cpp | 216 if (const json::value* backStencilStateIt = jsonData.find("backStencilOpState"); backStencilStateIt) { in FromJson() 219 context.data.backStencilOpState = stencilContext.data; in FromJson()
|
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 1182 StencilOpState backStencilOpState {};
|
Completed in 13 milliseconds