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Searched refs:attachmentFirstUse_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h293 uint32_t attachmentFirstUse_[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] = { 0xFFFFFFFF }; member in final
H A Drender_backend_gles.cpp1397 if (attachmentFirstUse_[resolveTo] == 0xFFFFFFFF) { in ScanPasses()
1398 attachmentFirstUse_[resolveTo] = sub; in ScanPasses()
1411 if (attachmentFirstUse_[index] == 0xFFFFFFFF) { in ScanPasses()
1412 attachmentFirstUse_[index] = sub; in ScanPasses()
1418 if (attachmentFirstUse_[index] == 0xFFFFFFFF) { in ScanPasses()
1419 attachmentFirstUse_[index] = sub; in ScanPasses()
1431 if (attachmentFirstUse_[index] == 0xFFFFFFFF) { in ScanPasses()
1432 attachmentFirstUse_[index] = sub; in ScanPasses()
1468 attachmentFirstUse_[i] = 0xFFFFFFFF; in RenderCommandBeginRenderPass()

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