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Searched refs:attachmentCleared_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h290 bool attachmentCleared_[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] = { false }; member in final
H A Drender_backend_gles.cpp1368 if (!attachmentCleared_[index]) { in DoSubPass()
1369 attachmentCleared_[index] = true; in DoSubPass()
1378 if (!attachmentCleared_[sb.depthAttachmentIndex]) { in DoSubPass()
1379 attachmentCleared_[sb.depthAttachmentIndex] = true; in DoSubPass()
1467 attachmentCleared_[i] = false; in RenderCommandBeginRenderPass()

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