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Searched refs:animationSystem (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp409 auto animationSystem = CORE_NS::GetSystem<CORE3D_NS::IAnimationSystem>(*ecs_); in UnloadSceneModel() local
411 animationSystem->DestroyPlayback(animation); in UnloadSceneModel()
513 CORE3D_NS::IAnimationSystem* animationSystem = CORE_NS::GetSystem<CORE3D_NS::IAnimationSystem>(ecs); in LoadAndImport() local
514 assert(animationSystem); in LoadAndImport()
519 animationSystem->CreatePlayback(animation, *animationRootNode); in LoadAndImport()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp596 auto animationSystem = GetSystem<IAnimationSystem>(ecs); in RetargetSkinAnimation() local
597 return animationSystem->CreatePlayback(dstAnimationEntity, trackTargets); in RetargetSkinAnimation()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp834 auto const animationSystem = GetSystem<IAnimationSystem>(ecs); in ExportGltfAnimations() local
840 if (nodeSystem && animationSystem && animationManager && animationInputManager && animationOutputManager && in ExportGltfAnimations()

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