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Searched refs:animationStateTime_ (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Danim_impl.cpp189 animationStateTime_->SetValue(progress * GetValue(TotalDuration()).ToSecondsFloat()); in SetProgress()
270 const auto currentTime = animationStateTime_ ? animationStateTime_->GetValue() : 0.f; in UpdateProgress()
290 animationStateTime_ = meta->GetPropertyByName<float>(ANIMATION_STATE_TIME);
307 if (animationStateTime_) {
308 propHandler_.NewHandler(nullptr, nullptr).Subscribe(animationStateTime_, [this]() { UpdateProgress(); });
321 if (animationStateTime_) {
365 META_NS::Property<float> animationStateTime_; member in __anon9815::AnimImpl

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