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Searched refs:animationRepeatCount_ (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Danim_impl.cpp259 if (animationRepeatCount_) { in UpdateTotalDuration()
260 times += static_cast<float>(animationRepeatCount_->GetValue()); in UpdateTotalDuration()
292 animationRepeatCount_ = meta->GetPropertyByName<uint32_t>(ANIMATION_REPEATS);
297 if (animationRepeatCount_) {
298 propHandler_.NewHandler(nullptr, nullptr).Subscribe(animationRepeatCount_, [this]() {
323 if (animationRepeatCount_) {
324 animationRepeatCount_->SetValue(0);
370 META_NS::Property<uint32_t> animationRepeatCount_; member in __anon9815::AnimImpl
402 BindPropChanges<int32_t, uint32_t, LoopCountConverter>(propHandler_, loop->LoopCount(), animationRepeatCount_); in AttachModifier()
412 propHandler_.EraseHandler(animationRepeatCount_, loo in DetachModifier()
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