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Searched refs:animationPlayMode (Results 1 - 1 of 1) sorted by relevance

/foundation/arkui/ace_engine/interfaces/native/node/
H A Dstyle_modifier.cpp453 int32_t ConvertAnimationDirection(int32_t animationPlayMode) in ConvertAnimationDirection() argument
455 if (animationPlayMode == static_cast<int32_t>(ARKUI_ANIMATION_PLAY_MODE_REVERSE)) { in ConvertAnimationDirection()
457 } else if (animationPlayMode == static_cast<int32_t>(ARKUI_ANIMATION_PLAY_MODE_ALTERNATE)) { in ConvertAnimationDirection()
460 return animationPlayMode; in ConvertAnimationDirection()
463 int32_t UnConvertAnimationDirection(int32_t animationPlayMode) in UnConvertAnimationDirection() argument
465 if (animationPlayMode == static_cast<int32_t>(ANIMATION_PLAY_MODE_REVERSE_VALUE)) { in UnConvertAnimationDirection()
467 } else if (animationPlayMode == static_cast<int32_t>(ANIMATION_PLAY_MODE_ALTERNATE_VALUE)) { in UnConvertAnimationDirection()
470 return animationPlayMode; in UnConvertAnimationDirection()

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