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Searched refs:acos (Results 1 - 8 of 8) sorted by relevance

/foundation/arkui/ace_engine/frameworks/base/geometry/
H A Dquaternion.cpp46 // Ensure that acos is well behaved at the boundary. in Slerp()
57 double half_angle = std::acos(cosHalfAngle); in Slerp()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_env_common.h72 const vec2 texCoord = vec2(atan(worldView.z, worldView.x) + CORE3D_DEFAULT_ENV_PI, acos(worldView.y)) / in InplaceEnvironmentBlock()
/foundation/arkui/ace_engine/test/unittest/base/
H A Dquaternion_test.cpp29 const double NUM_D3 = std::sin(std::acos(0.8)) / 3;
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmathf.h159 /** acos wrapper for float */
160 inline float acos(float value) in acos() function
/foundation/graphic/graphic_utils_lite/frameworks/
H A Dgraphic_math.cpp77 return acos(value); in Acos()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/data_panel/
H A Ddata_panel_modifier.cpp263 midAngle = std::acos(std::abs((radius - thickness * PERCENT_HALF) - in GetPaintPath()
267 tagAngle = std::acos((d / thickness)) * HALF_CIRCLE / M_PI; in GetPaintPath()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/common/
H A Drs_vector4.h170 // Ensure that acos is well behaved at the boundary. in Slerp()
181 double half_angle = std::acos(cosHalfAngle); in Slerp()
/foundation/arkui/ace_engine/frameworks/core/components/box/
H A Drender_box.cpp734 const double pi = std::acos(-1); in CalculateRotate()

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